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Solar sectors (instead of one sector)


Drelisey7

Suggestion

In the future, for example, to develop a proposal to convert sectors into solar systems, that is, you fly into the solar system, and there you see on the map of the solar system as a target for darts - cells, you can fly on each cell without using a hyperdrive, chose and moved, easily and quickly, in each such cell you see how many stations there are, the dock equipment, etc, the base is the headquarters, the dump is one or two, you can easily for example fly into the asteroid belt, or directly in the sun to see - the fireball, And each of these solar systems controlled frock coat iey, some, or one of the solar system, with a description of how many there are habitable planets - home planet factions, etc., and even history.

 

It's easy to get a mission to destroy pirates in this solar system, without requiring you to fly somewhere in 10 sectors!

 

And also the cells themselves can have their own color, for example, the solar system itself can be divided into two fractions and there can be a battle at the moment! Or in this cell, invaded by xotans or pirates, And as you can diversify the center of the galaxy to the final boss, approaching him meeting resistance, and the base is ksotan.

 

The gate thus unites each of the solar systems, and is shown on the map of the solar system and their sides.

 

Pirate solar systems can have not only the location of pirates, their bases, but even have a smuggling base

 

Empty sectors or solar systems can have one lonely star, or an otherwise sunny sector with planets, where in addition to building and the name of your sector, you can choose a name for your planet and faction!

 

If they flew into the unfriendly solar system of a hostile faction, then they can issue a warning, and then send you a whole fleet, and not just bounty hunters!

 

Suspicious signals under the type of mission exodus, or boss, may be marked by an unknown object! In a desolate solar system.

 

The transition through the cells of the solar system can also be moved through a gap by selecting a cell in the solar system.

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It would make more sense to have a solar system in a sector, as it seems they are largely unbound and would support accelerator-gate travel between areas within. Still, it would be unwise to offer more than a couple of such areas (4 or less) as it is might get too demanding on the server and effectively futile.

 

The question is not that much about "what", but about "why"? Again, it can potentially cause technical issues, so it has to be justified beyond aesthetics.

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I get your point and i like it, but the sectors you are in, are loaded. When you jump to another sector, the calc time is used to load the sector. If you connect all of the sectors, then loading it would be really laggy. I think that the sectors are a great idea to prefent laggy stuff. They only load the sector you're in. But if you just head on fly into the other sectors, where's the time to load the sectors? The idea is great, but i dont think it will do good to the game. :-\

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