Posting this on the main forum since it didn't seem to garner any attention on the steam page.
I was browsing through the roadmap today and noticed that the dev team doesn't have a listed plan for changing the way fighters work in avorion, and I have a fairly simple suggestion for this!
If you're anything like me when flying a carrier, you'll definitely have a healthy amount of fighters loaded up and ready for action at a minutes notice, weather these be a wing of interceptors, bombers, salvagers, miners, you name it! But this also means that controlling your wonderful ball of death is a real pain in the♥♥♥♥♥with the current command system in place for fighters!
My suggestion is frankly simple, allow fighters to be assigned to groups! This would reduce the amount of orders required to get your full compliment of fighters into action as quickly and efficiently as possible! Simply keep the current control system for fighters, but allowing us to set groups to command instead of 12 individual wings!
To break this down to it's bare bones, I believe that combining two already in-game systems, the weapon group and fighter control features, would allow us to group multiple wings of fighters into one commandable group, which would have a couple nice features to come along with it, and could be used in a few different ways!
A) First would be just flat out simplifying the system, and keeping it essentially the same as I said before, retaining the same system of giving orders, but giving them to assigned groups to reduce the amount of actions required to get your fighters into the frey!
B) Weapon groups! Allowing fighter wings and groups to be assigned to weapon groups to even further hasten fighter deployment, allow multiple wings to be set to one weapon group, where pressing the assigned weapon group key launches and recovers the wings assigned to it, with the left click being used as an attack order, and the right click being used as a defend order, allowing the player to quickly and easy set fighters to attack enemies, or defend friendlies, including the player themselves!
C) Similarly to B, have the fighters being assigned to weapon groups, but instead of the simple structured commands listed in B, the pressing and holding of the weapon group brings up a command wheel with all currently available commands used for fighters, thus eliminating the issue of constantly having to hold the alt key and select each invalidly order!
Those are my thoughts on simplifying and improving the way fighters work in Avorion, it's a long read but I look forward to seeing what folks think! I love my carriers and would be super happy to see a little more love given to the interface!
Suggestion
ComfyDema
Posting this on the main forum since it didn't seem to garner any attention on the steam page.
I was browsing through the roadmap today and noticed that the dev team doesn't have a listed plan for changing the way fighters work in avorion, and I have a fairly simple suggestion for this!
If you're anything like me when flying a carrier, you'll definitely have a healthy amount of fighters loaded up and ready for action at a minutes notice, weather these be a wing of interceptors, bombers, salvagers, miners, you name it! But this also means that controlling your wonderful ball of death is a real pain in the♥♥♥♥♥with the current command system in place for fighters!
My suggestion is frankly simple, allow fighters to be assigned to groups! This would reduce the amount of orders required to get your full compliment of fighters into action as quickly and efficiently as possible! Simply keep the current control system for fighters, but allowing us to set groups to command instead of 12 individual wings!
To break this down to it's bare bones, I believe that combining two already in-game systems, the weapon group and fighter control features, would allow us to group multiple wings of fighters into one commandable group, which would have a couple nice features to come along with it, and could be used in a few different ways!
A) First would be just flat out simplifying the system, and keeping it essentially the same as I said before, retaining the same system of giving orders, but giving them to assigned groups to reduce the amount of actions required to get your fighters into the frey!
B) Weapon groups! Allowing fighter wings and groups to be assigned to weapon groups to even further hasten fighter deployment, allow multiple wings to be set to one weapon group, where pressing the assigned weapon group key launches and recovers the wings assigned to it, with the left click being used as an attack order, and the right click being used as a defend order, allowing the player to quickly and easy set fighters to attack enemies, or defend friendlies, including the player themselves!
C) Similarly to B, have the fighters being assigned to weapon groups, but instead of the simple structured commands listed in B, the pressing and holding of the weapon group brings up a command wheel with all currently available commands used for fighters, thus eliminating the issue of constantly having to hold the alt key and select each invalidly order!
Those are my thoughts on simplifying and improving the way fighters work in Avorion, it's a long read but I look forward to seeing what folks think! I love my carriers and would be super happy to see a little more love given to the interface!
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