Boxelware Team koonschi Posted April 21, 2018 Boxelware Team Posted April 21, 2018 Patch 0.17.1 Date: April 21st, 2018 Hey everyone, after releasing the new feature that automatically reports crashes to us, we've found tons of issues and fixed as many as possible as fast as we could. Here you see the results of this bug hunt. We'll be releasing more patches over the next few days, which will mostly be bugfixes. We probably won't post an entire news article every time we update the game to fix crashes. Instead, we're probably going to make a sticky in the forum, where we add all the bugs we fixed so far. Edit: Here's the sticky: https://steamcommunity.com/app/445220/discussions/0/3211505894140606500/ Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Balancing Enemies with torpedoes no longer immediately fire torpedoes once they see the player or once loading screen ends Scripting API Chat messages can now be sent via the Faction classOnly sends if the faction is an online player or alliance with online players [*]Removed misleading "Faction Scripts" button from entitydbg.lua script Misc Improved overall performance by speeding up Entity-Lookups (up to 50% faster for large sectors) Bugfixes Fixed a rare crash when entering numbers into text fields in factories Fixed Fake Distress call mission crashing and not spawning enough pirates [uBR] SoundEffect and MusicTrack no longer throw exceptions when volume setting is not between 0 and 1 Fixed a crash when trying to report a lua error in a script that's currently being constructed and crashing Fixed a crash in ai dialog script Fixed a crash when creating a tooltip for turrets or fighters without weapons Fixed a crash in Inventory UI while sorting which led to stations with inventories hanging (example: research station) Fixed a script error when issuing orders to alliance ships without captains Fixed a crash in several trading scripts when players aren't in a ship (yet) Fixed a crash in wormholeguardian script Fixed a crash when tooltipmaker.lua returns an object other than a Tooltip Fixed a rare crash when torpedoes were fired by AI ships Fixed a script crash when upgrade for a factory can't be paid Fixed a script crash in smugglers market Fixed a crash when trying to mail an alliance-bound item Fixed a crash on client related to instanced rendering of asteroids Fixed multiple crashes when modifying system upgrades the exact moment your ship is destroyed Fixed an issue where AI factions could get corrupted and become un-interactable
Kamo Posted April 21, 2018 Posted April 21, 2018 I confirm the CocoCrash was due to an outdated MoveUI mod, now the ScrapyardLicenses part is erroring all over the place but it's no problem as I don't use scrapyards and it doesn't crash the game :). Improved overall performance by speeding up Entity-Lookups (up to 50% faster for large sectors)The game sure got less laggy. It looks up to be a great game ;D ! UI bug: while in Free Mouse (Shift) mode, I cannot accelerate. P.S.: Wow, for a bug-fixing/quality-of-life update, an innumerable amount of bugs crept up. Poor devs :-[ !
Hammelpilaw Posted June 13, 2018 Posted June 13, 2018 And another update. Very good work to add the automatic reporting and then so much bugfixing. Thanks koon.
Kamo Posted June 13, 2018 Posted June 13, 2018 [shadow=#FF8133,top]It updated :o ? Is the Build Mode crash fixed ?[/shadow]
DracoNB Posted June 13, 2018 Posted June 13, 2018 It updated :o ? Is the Build Mode crash fixed ? Yikes that shadow / color combo burns my eyes
Kamo Posted June 14, 2018 Posted June 14, 2018 Nevermind. Got the "CocoCrash's Revenge" bug on it. Server crashing like there's no tomorrow, throwing bad_allocs, and I cannot do anything :'(. Sent a bug report.
Hammelpilaw Posted June 15, 2018 Posted June 15, 2018 Nevermind. Got the "CocoCrash's Revenge" bug on it. Server crashing like there's no tomorrow, throwing bad_allocs, and I cannot do anything :'( . Sent a bug report. These bad allocs are really annoying... once I had this too on a Server. It seemed to be related to entities in any way, so i set a fighter limit wich helped a lot. Log does not say anything helpful?
Kamo Posted June 16, 2018 Posted June 16, 2018 Well, I sent all I could identify as suspicious in the bug report along with the logs, but I do not remember, I have an extreme unhappy memory riddance speed ::). However, it could be because at least sixty entities are loaded at the same time (my stations). It's also an old galaxy from 0.15 or even earlier, which maybe have been hurt by MoveUI installation and uninstallation (and maybe the turret factory mods, and my modified scripts), maybe I should make a new galaxy ! ...this time by giving me 150 million credits and a million units of iron to start anew in the Iron Wastes with a few stations, avoiding most of the grind. Modwise I'll only keep the turret factory mod (cannot keep me nor my stations away from the [glow=#806140,2,300]delicious exotic 11.65 range 51.3 dps autotargeting iron bolters[/glow] :D). I'll wait by playing Oblivion till the Combat Update II rolls, though :). Still ugh though :-\. Losing progress frequently is a pain, but a necessity when the game engine is changing.
Phenex69 Posted July 26, 2018 Posted July 26, 2018 I am sorry if i am annoying with this, but would it be possible to have an option that brings the resource list in the upper left corner back?
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