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Stuck on loading


Dinosawer

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Very odd problem - game was working fine yesterday, but today it consistently gets stuck on "loading".

 

 

logs:

client https://app.box.com/s/fov3g49nnq3md832dadt2nmkudzcxfd0

server https://app.box.com/s/0v529kqcvdw9xm0ss9rlx15d4d1olnlr

 

 

says

Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

[...]

Querying for an authentication session ticket

 

 

and then just does nothing.

Server doesn't give any problems.

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Actually, just tried in offline mode and it does the same thing, so it can't be steam.

 

 

client:

 

Connecting to server at 127.0.0.1:27000:27000

Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

[...]

 

UDP closed

Fri Dec 30 20:25:35 2016| Client UDP: Connection closed

Fri Dec 30 20:25:35 2016| desired: ip, init: ip

Fri Dec 30 20:25:35 2016| Client: attempting to connect to 127.0.0.1:27000

Fri Dec 30 20:25:35 2016| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Fri Dec 30 20:25:35 2016| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Fri Dec 30 20:25:35 2016| UDP closed

Fri Dec 30 20:25:35 2016| Client UDP: Connection closed

Fri Dec 30 20:25:35 2016|

 

 

Server:

 

Fri Dec 30 20:25:15 2016| Server UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Fri Dec 30 20:25:15 2016| Server UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Fri Dec 30 20:25:15 2016| The server will not be authenticated via Steam and won't show up in public server lists.

Fri Dec 30 20:25:35 2016| Connection to player established

Fri Dec 30 20:28:44 2016| <Server> Player Dinosawer joined the galaxy

Fri Dec 30 20:28:44 2016| Player logged in: Dinosawer, index: 1

Fri Dec 30 20:30:12 2016| Server: connection 127.0.0.1:62543 was closed by remote

Fri Dec 30 20:30:12 2016| Server UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Fri Dec 30 20:30:12 2016| Server TCP: Error occurred in send: An existing connection was forcibly closed by the remote host

Fri Dec 30 20:30:12 2016| Server TCP: Error occurred in send: An existing connection was forcibly closed by the remote host

Fri Dec 30 20:30:12 2016| <Server> Player Dinosawer left the galaxy

Fri Dec 30 20:30:12 2016| Player logged off: Dinosawer, index: 1

Fri Dec 30 20:30:12 2016| Server is shutting down.

Fri Dec 30 20:30:12 2016| Saving factions...

Fri Dec 30 20:30:22 2016| Saving sectors...

Fri Dec 30 20:30:22 2016| Saving jumping ships...

Fri Dec 30 20:30:22 2016| Saving settings...

Fri Dec 30 20:30:22 2016| shutting down networking...

Fri Dec 30 20:30:22 2016| UDP closed

Fri Dec 30 20:30:22 2016| Server UDP: Connection closed

Fri Dec 30 20:30:22 2016| UDP closed

Fri Dec 30 20:30:22 2016| Server UDP: Connection closed

Fri Dec 30 20:30:22 2016| cleaning up communicators...

 

 

Game eventually says "Avorion is not responding" and windows closes it.

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  • 3 weeks later...
  • 1 month later...

Koonschi,

 

Were you able to figure anything out? this has happened to 2 different people on 2 different galaxies. During debugging the first person to get this I tried to delete just their player dat file and initially it worked however then they began appearing in the index file repeatedly and were unable to continue when relogging in because each time the game would see them as a new person and assign a new index to that person. I tried hex-editing the index file but that was unsuccessful and was forced to restart the galaxy. So clearly the problem seems to be with just the specific person loading in. I wish I had a command or script that would reset a specific player only instead of the whole galaxy until you can resolve the cause of the issue. Do you want me to send you the current galaxy with the new person that is stuck and can not log in?

 

Thanks

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  • Boxelware Team

If a galaxy crashes reliably on player login, please send the galaxy with an EXTENSIVE report on what player makes it crash upon login. This goes for client and server crashes. This is a data driven error and I need the save that causes this, or I can't fix it.

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