I've been working with making new systems to play around with having different qualities for shields but the problem of having shields instantly heal when you have too much recharge rate is breaking my systems and any possible balance I'm trying to achieve. Is it possible to have shield recharge count up, ie: have shield recharge be say 2% per second once it starts to recharge modified by shield recharge; 30% increase would make it 2.6% per second, instead of it being a countdown, ie: 60 seconds until shield recharges fully; 30% increase would cut this to 40 seconds, this would make shield recharge unbreakable, ie 100%+ recharge rate = 0s until fully healed = instant recharge.
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Ronin213
I've been working with making new systems to play around with having different qualities for shields but the problem of having shields instantly heal when you have too much recharge rate is breaking my systems and any possible balance I'm trying to achieve. Is it possible to have shield recharge count up, ie: have shield recharge be say 2% per second once it starts to recharge modified by shield recharge; 30% increase would make it 2.6% per second, instead of it being a countdown, ie: 60 seconds until shield recharges fully; 30% increase would cut this to 40 seconds, this would make shield recharge unbreakable, ie 100%+ recharge rate = 0s until fully healed = instant recharge.
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