Grandirus Posted May 31, 2018 Share Posted May 31, 2018 This little mod changes the max cargo shuttles that factories need to transfer goods between them. It's rise from 20 to 120. ;) Edit: Just rise from 48 to 120, letting the players decide how much shuttles they need. MoreCargoShuttles.zip Link to comment Share on other sites More sharing options...
Laserzwei Posted May 31, 2018 Share Posted May 31, 2018 Your Mod has several problems regarding this part: ... and the cargo fighters carry 2 cargos instead of 1. The script buys 1 good from a station, but puts 2 into the cargoshuttle. Basically cheating half the goods in. If the cargo shuttle is supposed to carry goods with a goodsize > 2.5 (Ammunition L, Drill, Drone, ...)m then only one will be loaded and only one can be sold, but two get removed from the cargo bay. If only 1 piece of cargo is available at the station where it gets grabbed, still 2 will be put into the shuttle anyway. Maybe more, that I've either overlooked or are implicated by these Link to comment Share on other sites More sharing options...
Luzivras Posted May 31, 2018 Share Posted May 31, 2018 just currious if there is a way to raise the amout of produccing stations in a sector with maybe x4 the amout of totalmilitary defenders so pirates gets busted and dont destroy the start serctors too. Link to comment Share on other sites More sharing options...
Grandirus Posted May 31, 2018 Author Share Posted May 31, 2018 Your Mod has several problems regarding this part: ... and the cargo fighters carry 2 cargos instead of 1. The script buys 1 good from a station, but puts 2 into the cargoshuttle. Basically cheating half the goods in. If the cargo shuttle is supposed to carry goods with a goodsize > 2.5 (Ammunition L, Drill, Drone, ...)m then only one will be loaded and only one can be sold, but two get removed from the cargo bay. If only 1 piece of cargo is available at the station where it gets grabbed, still 2 will be put into the shuttle anyway. Maybe more, that I've either overlooked or are implicated by these I will look after it. I'm just looking all those scripts to see how to work with them. This is my firts mod, so, thanks for warn me. Edit: Just put it back to 1 instead of 2, until I figure out how to to do this work right. Link to comment Share on other sites More sharing options...
Grandirus Posted May 31, 2018 Author Share Posted May 31, 2018 So, I tried here some changes in the script. I put them to pick 10 cargos and delivery 10, but, instead, they pick 10 and delivery 5. I have one Ice Factory and one Corn Farm. The Corn Farm is fetching water from Ice Factory. They pick 10 waters (removed 10 waters show on the screen), but when they return to Corn Farm, they delivery only 5 Waters. :o :o :o :o :o Link to comment Share on other sites More sharing options...
Laserzwei Posted June 1, 2018 Share Posted June 1, 2018 So, I tried here some changes in the script. I put them to pick 10 cargos and delivery 10, but, instead, they pick 10 and delivery 5. I have one Ice Factory and one Corn Farm. The Corn Farm is fetching water from Ice Factory. They pick 10 waters (removed 10 waters show on the screen), but when they return to Corn Farm, they delivery only 5 Waters. :o :o :o :o :o This is what I was referring to in my first answer (just a little more extreme ;)) I will look after it. I'm just looking all those scripts to see how to work with them. This is my firts mod, so, thanks for warn me. Edit: Just put it back to 1 instead of 2, until I figure out how to to do this work right. With the way cargo-fighters can (not !) be configured currently and under the premise of a realistic delivery service, I also would recommend to keep it at 1 unit of freight per Shuttle If you drop the premise of a realistic delivery service, you could exploit Entity():setValue() to do what you want Link to comment Share on other sites More sharing options...
rooky Posted July 28, 2019 Share Posted July 28, 2019 I was just looking for a mod to change cargoshuttle limit, thanks to this i changed the setting myself. Only increased the limit to 48 to test how it affects performance. So far i cant see an impact, but im at the beginning of my plans. I want to setup a production line in one sector, and it would be impossible to function properly with a shuttle limit of 20... I am asking myself if there is someone with more experience who can tell me something about limits and performance increase in large scale builds. Thanks :) Link to comment Share on other sites More sharing options...
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