Where the game is already procedurally generated, it could have a single universe have galaxies that are much smaller (say 200 x 200, or even 100 x 100). Each galaxy would effectively be equal to a universe as it is currently defined. There would be a single, one way, gate in the center of each galaxy, that is protected by an appropriately strong NPC Boss, and allows movement in one direction only, allowing a player to go to the next stronger galaxy. Once you move a single ship from galaxy 1 to Galaxy 2, since you are only allowed to be in a single galaxy at a time, all other ships of yours that were left behind in galaxy 1 would immediately disappear. Galaxy 1 could be iron/Titanium (or just iron if iron generators would be allowed), the next one would introduce the next element, etc. Once all elements are introduced, then the NPC would simply get 1.5 times as strong. The only way of "opening" a galaxy level is to travel to it, after you kill the boss that is protecting the gate, of course.
I can easily see this scenario producing bragging rights of "I am in galaxy #XX". It would also allow people to play this game indefinitely if they wanted to, without coming to an "end" after which there is no point in playing it any more. And it would greatly reduce the size of the galaxy that the game had to deal with at any single time, especially for single player servers.
And this will also most likely solve the problem of players with really large ships destroying players that have really small ships. Or atleast would go a long way in that regard. Since for example, a player with access to trinium, could not attack a player that only had access to iron. Thus the game would most likely no longer need to limit turrets via ship upgrades in a way that basically sets the maximum number of turrets that a ship could ever have, but instead could allow the ship volume to control the number of turrets (or turret slots) in a linear manor.
Suggestion
Beel
Where the game is already procedurally generated, it could have a single universe have galaxies that are much smaller (say 200 x 200, or even 100 x 100). Each galaxy would effectively be equal to a universe as it is currently defined. There would be a single, one way, gate in the center of each galaxy, that is protected by an appropriately strong NPC Boss, and allows movement in one direction only, allowing a player to go to the next stronger galaxy. Once you move a single ship from galaxy 1 to Galaxy 2, since you are only allowed to be in a single galaxy at a time, all other ships of yours that were left behind in galaxy 1 would immediately disappear. Galaxy 1 could be iron/Titanium (or just iron if iron generators would be allowed), the next one would introduce the next element, etc. Once all elements are introduced, then the NPC would simply get 1.5 times as strong. The only way of "opening" a galaxy level is to travel to it, after you kill the boss that is protecting the gate, of course.
I can easily see this scenario producing bragging rights of "I am in galaxy #XX". It would also allow people to play this game indefinitely if they wanted to, without coming to an "end" after which there is no point in playing it any more. And it would greatly reduce the size of the galaxy that the game had to deal with at any single time, especially for single player servers.
And this will also most likely solve the problem of players with really large ships destroying players that have really small ships. Or atleast would go a long way in that regard. Since for example, a player with access to trinium, could not attack a player that only had access to iron. Thus the game would most likely no longer need to limit turrets via ship upgrades in a way that basically sets the maximum number of turrets that a ship could ever have, but instead could allow the ship volume to control the number of turrets (or turret slots) in a linear manor.
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