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Is there any kind of info on modding api documentation?


Kane Hart

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I'm sure this might be lower on the burner but I'm a bit of a nerd and already digging through 226 lua files. This actually looks more open then Factorio I guess you had written the game from the start with modding in mind rather then slowly convert code over to lua. This looks quite amazing.

 

I'm actually wondering even for starters how it works on Dedicated servers? Does the client download the lua scripts or do server side scripts work but client needed ones will require the client to download it from a third party source?

 

Any info you can share on modding will be amazing. I'm sure once we find a few nerds out there modding will be in full swing :)

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  • Boxelware Team

Oh yeah there's going to be documentation! We'll either provide it together with the steam builds in a separate folder or online on avorion.net. Not sure which one we're gonna do. Maybe even both, we'll see.

 

Considering dedicated servers: The clients will download the mods once we integrated the steam workshop.

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