Kane Hart Posted January 19, 2017 Share Posted January 19, 2017 I'm sure this might be lower on the burner but I'm a bit of a nerd and already digging through 226 lua files. This actually looks more open then Factorio I guess you had written the game from the start with modding in mind rather then slowly convert code over to lua. This looks quite amazing. I'm actually wondering even for starters how it works on Dedicated servers? Does the client download the lua scripts or do server side scripts work but client needed ones will require the client to download it from a third party source? Any info you can share on modding will be amazing. I'm sure once we find a few nerds out there modding will be in full swing :) Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted January 20, 2017 Boxelware Team Share Posted January 20, 2017 Oh yeah there's going to be documentation! We'll either provide it together with the steam builds in a separate folder or online on avorion.net. Not sure which one we're gonna do. Maybe even both, we'll see. Considering dedicated servers: The clients will download the mods once we integrated the steam workshop. Link to comment Share on other sites More sharing options...
Kane Hart Posted January 20, 2017 Author Share Posted January 20, 2017 Sounds good and thank you for the info. Glad to hear workshop support. I found out our ships are in xml format so I was hoping that be a thing down the road :) Link to comment Share on other sites More sharing options...
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