A list of things that I would like to see implemented.
:D
1. Rare minerals that are very good at specific roles, (example, a material that is only good at shields, it would be like 30% better Avorion, but only about as good as Iron at everything else.)
2. Bubble shield that you can set the size of, the bigger it is the more electricity it takes.
3. Raming blocks that do like 400% impact damage to whatever they hit.
4. Spin blocks, so you can make parts of your ship rotate.
5. Placable and scalable particle effects, like fire, electricity, and ice, visual only.
6. I'm going to assume that the module system is going to be rebuilt at some point. If you keep it functioning similarly to how it is now here is what I would like to see. I think two types of slots are needed, the first set, for hyperspace, radar/scaner and trade mods, these would be only three slots that you always have regardless of ship size, and only those mods can be placed in them. The rest of the mod slots would work as they do now.
Suggestion
Avitus12
A list of things that I would like to see implemented.
:D
1. Rare minerals that are very good at specific roles, (example, a material that is only good at shields, it would be like 30% better Avorion, but only about as good as Iron at everything else.)
2. Bubble shield that you can set the size of, the bigger it is the more electricity it takes.
3. Raming blocks that do like 400% impact damage to whatever they hit.
4. Spin blocks, so you can make parts of your ship rotate.
5. Placable and scalable particle effects, like fire, electricity, and ice, visual only.
6. I'm going to assume that the module system is going to be rebuilt at some point. If you keep it functioning similarly to how it is now here is what I would like to see. I think two types of slots are needed, the first set, for hyperspace, radar/scaner and trade mods, these would be only three slots that you always have regardless of ship size, and only those mods can be placed in them. The rest of the mod slots would work as they do now.
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