Rinart73 Posted July 21, 2018 Share Posted July 21, 2018 Tested on Windows 10 x64. If you'll define "LUA_PATH" system variable (for example you installed Lua for some tasks), calling "require" in your ingame scrips may fail. Ingame Lua will check "LUA_PATH" variable and use it instead of "..steamapps/common/Avorion/". At least this is what happens with mods (maybe because "require" is being called using "pcall"): local ext, err = pcall(require, 'mods/ExtTurretFactory/scripts/entity/merchants/turretfactory') if not ext then print('Mod: ExtTurretFactory, failed to extend turretfactory.lua!') end module 'mods/ExtTurretFactory/scripts/entity/merchants/turretfactory' not found: 2018-07-20 15-53-31| no field package.preload['mods/ExtTurretFactory/scripts/entity/merchants/turretfactory'] 2018-07-20 15-53-31| no file 'C:\Program Files\Lua\5.2\lua\mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.luac' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file '/data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'data/scripts/lib/mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.lua' 2018-07-20 15-53-31| no file 'C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.dll' 2018-07-20 15-53-31| no file 'C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\loadall.dll' 2018-07-20 15-53-31| no file '.\mods/ExtTurretFactory/scripts/entity/merchants/turretfactory.dll' After I removed "LUA_PATH" system variable, everything worked just fine, so it's not mod problem. So please make ingame Lua ignore "LUA_PATH" variable. Link to comment Share on other sites More sharing options...
Kamo Posted July 21, 2018 Share Posted July 21, 2018 Wow, kind of a major bug :o. Weird that it hasn't been remarked sooner. Link to comment Share on other sites More sharing options...
Shrooblord Posted July 26, 2018 Share Posted July 26, 2018 A super interesting bug. Notice also how it does eventually check paths in your Avorion installation, but then it's looking for DLL files. Weird. Link to comment Share on other sites More sharing options...
Rinart73 Posted July 26, 2018 Author Share Posted July 26, 2018 A super interesting bug. Notice also how it does eventually check paths in your Avorion installation, but then it's looking for DLL files. Weird. That's normal Lua behaviour. Sadly though you can't use DLL Lua modules in Avorion because Lua is included in exe (no export data). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now