In the whole first ten pages of the Suggestion sub-forum, there is no suggestion for cargo runs, though it's an essential of trading, especially from sector to sector.
Like a lot of ideas it can be implemented in various, more or less complicated ways.
Minimal UI Work-Way: Limited Supply Cargo Run
An order you can give to any ship with cargo, which'll make it similar to a standard NPC cargo runner. Pretty simple (the AI's still there), though it won't be much of a remedy against Supply Failures. Alternatively, the cargo runner will be given an "order" for a random good (like, this farm has 1456/3000 water, so the order is 1544 water), so a tenacious player would get rid a station of Supply Failures by assigning it half a dozen cargo runners. Or at least he could try, which is better than doing nothing :-\.
Easy Way: Automatic Supply Cargo Run
An order you can give to any ship with cargo, which'll make it similar to a standard NPC cargo runner, but this time the player would choose the good to haul. Remedies Supply Failures, though it may cause droughts of the supplied good to other stations ::).
Still Kind of Easy Way: Automatic Cargo Run
Like the previous one, but this time the player would choose either the maximum price of the good, or the percent of the goods to use from the supplier station in relation to its max or current amount, similarly to in the X-series. Remedies Supply Failures while not causing droughts, if used wisely, and allows the player to make nice amount of money by trading at usual player cargo run prices :).
Cool Way: Manual Cargo Run
An order you can give to any ship with cargo, but has to be set beforehand, each ship having a "cargo running manifest" being a series of orders like "buy/sell/take/give x (%?) good, from y station (optional), to z station (also optional)", repeated in a cycle. Needs some serious UI work though ;).
Adorable Way: Smart Cargo Run
Manual Cargo Run with a new order: "supply x station with y good (optional) when station stock lower than z (%?)", allowing Supply Cargo Runs that can take priority over "routine" cargo runs. Will also allow a cargo runner to be specialized in fixing several stations' Supply Failures, definitively ending the problem altogether with the least amount of needed ships :D.
Suggestion
Kamo
In the whole first ten pages of the Suggestion sub-forum, there is no suggestion for cargo runs, though it's an essential of trading, especially from sector to sector.
Like a lot of ideas it can be implemented in various, more or less complicated ways.
Minimal UI Work-Way: Limited Supply Cargo Run
An order you can give to any ship with cargo, which'll make it similar to a standard NPC cargo runner. Pretty simple (the AI's still there), though it won't be much of a remedy against Supply Failures. Alternatively, the cargo runner will be given an "order" for a random good (like, this farm has 1456/3000 water, so the order is 1544 water), so a tenacious player would get rid a station of Supply Failures by assigning it half a dozen cargo runners. Or at least he could try, which is better than doing nothing :-\.
Easy Way: Automatic Supply Cargo Run
An order you can give to any ship with cargo, which'll make it similar to a standard NPC cargo runner, but this time the player would choose the good to haul. Remedies Supply Failures, though it may cause droughts of the supplied good to other stations ::).
Still Kind of Easy Way: Automatic Cargo Run
Like the previous one, but this time the player would choose either the maximum price of the good, or the percent of the goods to use from the supplier station in relation to its max or current amount, similarly to in the X-series. Remedies Supply Failures while not causing droughts, if used wisely, and allows the player to make nice amount of money by trading at usual player cargo run prices :).
Cool Way: Manual Cargo Run
An order you can give to any ship with cargo, but has to be set beforehand, each ship having a "cargo running manifest" being a series of orders like "buy/sell/take/give x (%?) good, from y station (optional), to z station (also optional)", repeated in a cycle. Needs some serious UI work though ;).
Adorable Way: Smart Cargo Run
Manual Cargo Run with a new order: "supply x station with y good (optional) when station stock lower than z (%?)", allowing Supply Cargo Runs that can take priority over "routine" cargo runs. Will also allow a cargo runner to be specialized in fixing several stations' Supply Failures, definitively ending the problem altogether with the least amount of needed ships :D.
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