Rinart73 Posted August 13, 2018 Share Posted August 13, 2018 When mining/salvaging AI ship can't find an asteroid/wreckage it does this: ShipAI(ship.index):setPassive() ship:invokeFunction("craftorders.lua", "setAIAction") But CraftOrders.setAIAction calls checkEntityInteractionPermissions function: local owner, _, player = checkEntityInteractionPermissions(Entity(), AlliancePrivilege.ManageShips) this functions uses callingPlayer and since it's nil in this case, this check will not be passed and icon will not be changed. Two ways to fix this: 1. To fake 'callingPlayer': if ship.playerOwned then callingPlayer = ship.factionIndex elseif ship.allianceOwned then callingPlayer = Alliance(ship.factionIndex).leader end ship:invokeFunction("craftorders.lua", "setAIAction") callingPlayer = nil 2. To change checkEntityInteractionPermissions code so if callingPlayer is nil, the result of check is true Link to comment Share on other sites More sharing options...
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