Today I noticed that ships count claimed asteroids of enemy faction as any other enemy. Which results in them standing near and attacking it even when I started to fire at them. Eventually I killed them with no resistance from their side, because claimed asteroid was more interesting target than me (or maybe they tried to insult me in such way? ;D )
So I have 2 suggestions:
[*]Add priority to targets so ships in AI attack mode will first attack ships, then stations, then claimed asteroids
[*]Add some chance for Attack AI to change target. For example enemy ship attacks my miner. I warp in and start firing at the enemy. Enemy with a certain chance (or after reaching some damage threshold) will switch targets from defenceless miner to me.
Suggestion
Rinart73
Today I noticed that ships count claimed asteroids of enemy faction as any other enemy. Which results in them standing near and attacking it even when I started to fire at them. Eventually I killed them with no resistance from their side, because claimed asteroid was more interesting target than me (or maybe they tried to insult me in such way? ;D )
So I have 2 suggestions:
[*]Add priority to targets so ships in AI attack mode will first attack ships, then stations, then claimed asteroids
[*]Add some chance for Attack AI to change target. For example enemy ship attacks my miner. I warp in and start firing at the enemy. Enemy with a certain chance (or after reaching some damage threshold) will switch targets from defenceless miner to me.
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