I'm quite flabbergasted as nobody ever suggested anything about doing anything with the "Illegal Slave" good (except the BN "dark side of avorion" which turns'em into sellable mercenaries :().
Those poor people have to be freed, but not traded (I'd consider any stations selling slaves to be slavers) :-[. So we'd need a neat way of getting them out of the market and of slavery.
My current ideas:
A "slaver" trait, which allows them to buy or sell slaves at trading posts. Factions without the trait may not buy and at least won't ever sell slaves, and may have slave-freeing stations instead.
A simple station that frees slaves, but needs payment to get the means of their liberation. Alternatively, one which wouldn't need payment as they're financed by the faction (may be influenced by the empathic trait ?).
A station similar to an Habitat/Biotope, that also consumes slaves. A rehab housing center ! May have higher hireable crew count than normal ?
A recruitment center that converts slaves into any kind of crewmen for the minimal crew price. Three (to balance?) slaves are required for one crewman as the two others go working elsewhere.
Suggestion
Kamo
I'm quite flabbergasted as nobody ever suggested anything about doing anything with the "Illegal Slave" good (except the BN "dark side of avorion" which turns'em into sellable mercenaries :().
Those poor people have to be freed, but not traded (I'd consider any stations selling slaves to be slavers) :-[. So we'd need a neat way of getting them out of the market and of slavery.
My current ideas:
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