So, really quick idea, instead of having the same prices with a very low quantity of goods, prices and margins are scaled using the formula so players can actually afford to advance in the galaxy with the existing econ and there are drawbacks to remaining in areas far away from the interior of the galaxy:
buy price/sell price:
Arctan(d/400) * base price + base price
where d is the distance from center
Arctangent is used simply because you can easily cap the margins or add multipliers to the front of the formula or have it subtract from the base price
the curve of arctangent:
note: linear scaling or step function scaling is also fine
Suggestion
Mister-E
So, really quick idea, instead of having the same prices with a very low quantity of goods, prices and margins are scaled using the formula so players can actually afford to advance in the galaxy with the existing econ and there are drawbacks to remaining in areas far away from the interior of the galaxy:
buy price/sell price:
Arctan(d/400) * base price + base price
where d is the distance from center
Arctangent is used simply because you can easily cap the margins or add multipliers to the front of the formula or have it subtract from the base price
the curve of arctangent:
note: linear scaling or step function scaling is also fine
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