Jump to content

Recommended Posts

Posted

I'm sorry if this is the wrong section. It's not like, a real bug, maybe it's the AI. However, those looooonnnng pirate ships:

 

 

1PZmf4E.jpg

 

 

When fighting them, is there anyway to later in the future, make it so that they don't constantly turn over and over and over? They smack your ship in the face. Like, heeeey now, something that long, spinning fast, would snap! Anyway, I know it's the AI wanting to shoot back or defend itself, so it does that. However, is there maybe a way to put these 'long' generated ships in another group, where they stay still and attack instead? Give them a little more armor perhaps, instead of seeing a long pencil spinning around :3

Posted

Yeah I end up getting really annoyed when this happens. Like their spinning from their center point none stop and you get even get into the right spot where their center never leave your shot to take them out but it's still painful and annoying haha.

Posted

It's like..hrmm..go up close and risk being whipped? Or stay back far, and try to aim at that little spot? It's just these ships too, that make it annoying. They should have their own data tables in code or something, like, any ship that gets x amount long, should NOT move, or at least move very, very slow. I shouldn't be shooting a helicopter rotor manggg! :P again, thankfully it's just this type of ship.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...