SadisticSweety Posted January 24, 2017 Share Posted January 24, 2017 I'm sorry if this is the wrong section. It's not like, a real bug, maybe it's the AI. However, those looooonnnng pirate ships: When fighting them, is there anyway to later in the future, make it so that they don't constantly turn over and over and over? They smack your ship in the face. Like, heeeey now, something that long, spinning fast, would snap! Anyway, I know it's the AI wanting to shoot back or defend itself, so it does that. However, is there maybe a way to put these 'long' generated ships in another group, where they stay still and attack instead? Give them a little more armor perhaps, instead of seeing a long pencil spinning around :3 Link to comment Share on other sites More sharing options...
Kane Hart Posted January 24, 2017 Share Posted January 24, 2017 Yeah I end up getting really annoyed when this happens. Like their spinning from their center point none stop and you get even get into the right spot where their center never leave your shot to take them out but it's still painful and annoying haha. Link to comment Share on other sites More sharing options...
SadisticSweety Posted January 24, 2017 Author Share Posted January 24, 2017 It's like..hrmm..go up close and risk being whipped? Or stay back far, and try to aim at that little spot? It's just these ships too, that make it annoying. They should have their own data tables in code or something, like, any ship that gets x amount long, should NOT move, or at least move very, very slow. I shouldn't be shooting a helicopter rotor manggg! :P again, thankfully it's just this type of ship. Link to comment Share on other sites More sharing options...
Kane Hart Posted January 24, 2017 Share Posted January 24, 2017 Thank you. The next spinning ship is getting a special short video made haha this will be good ;) Link to comment Share on other sites More sharing options...
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