[*]Design dedicated servers to be able to connect to one another through one or multiple in game gates or wormholes. This would allow the community to scale space and load balance processing power.
[*]Hyperspace warp in beacons so you can specify a location in a sector you always want to land on warp in.
[*]Updated item manufacturing to a blueprint system to eliminated the need to make so many stations. Its very expensive and time consuming to be self sufficient.
[*]Combine the commodities and turret/upgrade inventories into one single inventory system. The turret/upgrade system is easy to manage/transfer from player to player or ship to ship, the commodities system is a complete nightmare to manage through the container system.
[*]Finalize work on the faction systems to allow the ability to completely remove factions from the universe if a player chooses to do so. I really think this would be a huge step in player retention.
[*]Tie pirate presence in regions of space to HQ sectors. If those HQ sectors are (which would be well defended) destroyed then you would see a huge reduction of pirate incursions in the region.
Suggestion
Dal
[*]Design dedicated servers to be able to connect to one another through one or multiple in game gates or wormholes. This would allow the community to scale space and load balance processing power.
[*]Hyperspace warp in beacons so you can specify a location in a sector you always want to land on warp in.
[*]Updated item manufacturing to a blueprint system to eliminated the need to make so many stations. Its very expensive and time consuming to be self sufficient.
[*]Combine the commodities and turret/upgrade inventories into one single inventory system. The turret/upgrade system is easy to manage/transfer from player to player or ship to ship, the commodities system is a complete nightmare to manage through the container system.
[*]Finalize work on the faction systems to allow the ability to completely remove factions from the universe if a player chooses to do so. I really think this would be a huge step in player retention.
[*]Tie pirate presence in regions of space to HQ sectors. If those HQ sectors are (which would be well defended) destroyed then you would see a huge reduction of pirate incursions in the region.
Link to comment
Share on other sites
1 answer to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now