hedgehogin Posted January 24, 2017 Share Posted January 24, 2017 I ran the demo without any issues, even on my old laptop. Black screen with Loading... in the bottom left while my mouse cursor is a blue spinning wheel. Not really sure what the issue is here. Also I have just gotten a blue screen of death right after launching. I'm using Steam, have already checked file integrity. Also, the client log is here Tue Jan 24 13:28:53 2017| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe" Tue Jan 24 13:28:53 2017| Client Beta 0.10.1 r7302, running on Windows 8.1+. Tue Jan 24 13:28:53 2017| CPU: GenuineIntel 4 Cores Tue Jan 24 13:28:53 2017| Init Steamworks...Init Steamworks... ok Tue Jan 24 13:28:53 2017| Init Steamworks ok Tue Jan 24 13:28:53 2017| Init SDL2... ok Tue Jan 24 13:28:53 2017| Getting display mode... ok Tue Jan 24 13:28:53 2017| Current display mode: 1366 x 768 Tue Jan 24 13:28:53 2017| Creating settings... loading... ok Tue Jan 24 13:28:54 2017| Creating client window...Detected 1 displays Tue Jan 24 13:28:54 2017| Display 0: x: 0, y: 0, w: 1366, h: 768 Tue Jan 24 13:28:54 2017| Using display 0 Tue Jan 24 13:28:54 2017| Creating window, x: 0, y: 0, w: 1366, h: 768... ok Tue Jan 24 13:28:54 2017| Creating GL context... ok Tue Jan 24 13:28:54 2017| Setting window mode WindowedSeamless... ok Tue Jan 24 13:28:54 2017| Creating client window ok Tue Jan 24 13:28:54 2017| Init rendering... starting rendering... initialize...OpenGL Context Information: Tue Jan 24 13:28:54 2017| Version: 3.1 Tue Jan 24 13:28:54 2017| VersionString: 3.1.0 - Build 9.17.10.4229 Tue Jan 24 13:28:54 2017| Vendor: Intel Tue Jan 24 13:28:54 2017| Renderer: Intel® HD Graphics 3000 Tue Jan 24 13:28:54 2017| GLSL Version: 1.40 - Intel Build 9.17.10.4229 Tue Jan 24 13:28:54 2017| Init GLEW... ok Tue Jan 24 13:28:54 2017| Init Debug Message Callback...No debug information callbacks available. Tue Jan 24 13:28:54 2017| ok Tue Jan 24 13:28:54 2017| Set VSync... ok Tue Jan 24 13:28:54 2017| Secure BackBuffer... ok Tue Jan 24 13:28:54 2017| Init Canvas...Create canvas of size 1366 x 768... ok Tue Jan 24 13:28:54 2017| Init Canvas ok Tue Jan 24 13:28:54 2017| Init Refraction Texture... ok Tue Jan 24 13:28:54 2017| Init Post Processing... ok Tue Jan 24 13:28:54 2017| Init Debug Renderers... ok Tue Jan 24 13:28:54 2017| Rendering initialized Tue Jan 24 13:28:54 2017| Init rendering ok Tue Jan 24 13:28:54 2017| Check problematic drivers...Intel onboard graphics detected. These devices' OpenGL drivers can cause trouble with Avorion, since it's still in an early stage. Tue Jan 24 13:28:54 2017| If you run into graphics issues, please report them as a bug so we can fix them. Tue Jan 24 13:28:54 2017| Avorion will still try to run and do its best. Tue Jan 24 13:29:19 2017| ok Tue Jan 24 13:29:19 2017| Init shader level... ok Tue Jan 24 13:29:19 2017| Init loading screen... ok Tue Jan 24 13:29:19 2017| Draw first loading screen..."data\shaders\text.vert": Tue Jan 24 13:29:19 2017| No errors. Tue Jan 24 13:29:19 2017| 1| #version 130 Tue Jan 24 13:29:19 2017| 2| #define LOW Tue Jan 24 13:29:19 2017| 3| #define VERTEX_SHADER Tue Jan 24 13:29:19 2017| 4| #ifdef HIGH Tue Jan 24 13:29:19 2017| 5| #ifdef VERTEX_SHADER Tue Jan 24 13:29:19 2017| 6| layout(location = 0) in vec3 vPosition; Tue Jan 24 13:29:19 2017| 7| layout(location = 1) in vec3 vNormal; Tue Jan 24 13:29:19 2017| 8| layout(location = 2) in vec2 vTex; Tue Jan 24 13:29:19 2017| 9| layout(location = 3) in vec4 vColor; Tue Jan 24 13:29:19 2017| 10| layout(location = 4) in uint vIndex; Tue Jan 24 13:29:19 2017| 11| layout(location = 5) in uint vInstancedIndex; Tue Jan 24 13:29:19 2017| 12| layout(location = 6) in float vSize; Tue Jan 24 13:29:19 2017| 13| layout(location = 7) in vec3 vTangent; Tue Jan 24 13:29:19 2017| 14| layout(location = 8) in vec3 vBitangent; Tue Jan 24 13:29:19 2017| 15| layout(location = 9) in vec4 vUtil0; Tue Jan 24 13:29:19 2017| 16| layout(location = 10) in vec4 vUtil1; Tue Jan 24 13:29:19 2017| 17| layout(location = 11) in vec4 vUtil2; Tue Jan 24 13:29:19 2017| 18| layout(location = 12) in vec4 vUtil3; Tue Jan 24 13:29:19 2017| 19| layout(location = 13) in vec2 vTexWorld; Tue Jan 24 13:29:19 2017| 20| layout(location = 14) in vec3 vLight; Tue Jan 24 13:29:19 2017| 21| #endif // VERTEX_SHADER Tue Jan 24 13:29:19 2017| 22| Tue Jan 24 13:29:19 2017| 23| #ifdef FRAGMENT_SHADER Tue Jan 24 13:29:19 2017| 24| layout(location = 0) out vec4 outFragColor; Tue Jan 24 13:29:19 2017| 25| Tue Jan 24 13:29:19 2017| 26| #if defined(DEFERRED) Tue Jan 24 13:29:19 2017| 27| layout(location = 1) out vec4 outNormalColor; Tue Jan 24 13:29:19 2017| 28| layout(location = 2) out vec4 outPositionColor; Tue Jan 24 13:29:19 2017| 29| #endif // DEFERRED Tue Jan 24 13:29:19 2017| 30| #endif // FRAGMENT_SHADER Tue Jan 24 13:29:19 2017| 31| #else Tue Jan 24 13:29:19 2017| 32| Tue Jan 24 13:29:19 2017| 33| out vec4 outFragColor; Tue Jan 24 13:29:19 2017| 34| Tue Jan 24 13:29:19 2017| 35| #ifdef VERTEX_SHADER Tue Jan 24 13:29:19 2017| 36| in vec3 vPosition; Tue Jan 24 13:29:19 2017| 37| in vec3 vNormal; Tue Jan 24 13:29:19 2017| 38| in vec2 vTex; Tue Jan 24 13:29:19 2017| 39| in vec4 vColor; Tue Jan 24 13:29:19 2017| 40| in float vIndex; Tue Jan 24 13:29:19 2017| 41| in float vInstancedIndex; Tue Jan 24 13:29:19 2017| 42| in float vSize; Tue Jan 24 13:29:19 2017| 43| in vec3 vTangent; Tue Jan 24 13:29:19 2017| 44| in vec3 vBitangent; Tue Jan 24 13:29:19 2017| 45| in vec4 vUtil0; Tue Jan 24 13:29:19 2017| 46| in vec4 vUtil1; Tue Jan 24 13:29:19 2017| 47| in vec4 vUtil2; Tue Jan 24 13:29:19 2017| 48| in vec4 vUtil3; Tue Jan 24 13:29:19 2017| 49| in vec2 vTexWorld; Tue Jan 24 13:29:19 2017| 50| in vec3 vLight; Tue Jan 24 13:29:19 2017| 51| #endif // VERTEX_SHADER Tue Jan 24 13:29:19 2017| 52| Tue Jan 24 13:29:19 2017| 53| #endif // HIGH Tue Jan 24 13:29:19 2017| 54| Tue Jan 24 13:29:19 2017| 55| #define NORMAL_MAPPING Tue Jan 24 13:29:19 2017| 56| Tue Jan 24 13:29:19 2017| 57| float aberration = 0.06; Tue Jan 24 13:29:19 2017| 58| Tue Jan 24 13:29:19 2017| 59| Tue Jan 24 13:29:19 2017| 60| uniform vec2 textPosition; Tue Jan 24 13:29:19 2017| 61| Tue Jan 24 13:29:19 2017| 62| out vec4 color; Tue Jan 24 13:29:19 2017| 63| out vec2 texCoord; Tue Jan 24 13:29:19 2017| 64| out vec3 position; Tue Jan 24 13:29:19 2017| 65| Tue Jan 24 13:29:19 2017| 66| void main(void) Tue Jan 24 13:29:19 2017| 67| { Tue Jan 24 13:29:19 2017| 68| gl_Position.xyz = vPosition + vec3(textPosition, 0); Tue Jan 24 13:29:19 2017| 69| gl_Position.w = 1.0; Tue Jan 24 13:29:19 2017| 70| Tue Jan 24 13:29:19 2017| 71| color = vColor; Tue Jan 24 13:29:19 2017| 72| texCoord = vTex; Tue Jan 24 13:29:19 2017| 73| position = vPosition; Tue Jan 24 13:29:19 2017| 74| } Tue Jan 24 13:29:19 2017| 75| Tue Jan 24 13:29:19 2017| 76| Tue Jan 24 13:29:19 2017| "data\shaders\text.frag": Tue Jan 24 13:29:19 2017| No errors. 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thedamngod Posted January 24, 2017 Share Posted January 24, 2017 This might be an issue with the integrated graphics chip on you CPU. I have experienced it on my notebook as well but I can fortunately play on my desktop. If you are on a notebook which has a dedicated graphics card then you could try setting a rule in the driver settings to force Avorion to run on the 'real' graphics card. Steps for Nvidia would be: [*]Open Nvidia Control Panel [*]Select Manage 3D-Settings from the list on the left [*]Select Program Settings [*]Pick Avorion from the list of programs or select the executable from your steam install directory: <Steam install>/SteamApps/common/Avorion/bin/Aviorion.exe [*]Select it to always use the dedicated graphics card from the dropdown menu[\li] Hope that might help you Link to comment Share on other sites More sharing options...
hedgehogin Posted January 25, 2017 Author Share Posted January 25, 2017 It's an Intel integrated graphics chip. I know it's horrible for gaming but it has worked for me in the past and I have never had a blue screen because of a video game. Link to comment Share on other sites More sharing options...
Dinosawer Posted January 25, 2017 Share Posted January 25, 2017 Avorion works fine on my Intel laptop... And if it bluescreens, the reason for the crash has a fair chance of not being in the logs - after all, it can't write anything to the log after your pc BOD'd. Does it happen every time? Link to comment Share on other sites More sharing options...
hedgehogin Posted January 25, 2017 Author Share Posted January 25, 2017 No not every time it seems to be random. Did a fresh install and it still gets stuck on that loading screen. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted January 25, 2017 Boxelware Team Share Posted January 25, 2017 Can you give it some time? We had issues with intel drivers taking VERY long (5 minutes) to generate the background planets. Link to comment Share on other sites More sharing options...
hedgehogin Posted January 25, 2017 Author Share Posted January 25, 2017 Yes I will let it sit and wait Link to comment Share on other sites More sharing options...
benjamo101 Posted February 2, 2017 Share Posted February 2, 2017 i have the same problem, i also have intel integrated graphics. demo worked perfectly but game will not progress past loading screen. left it loading for 30 min and still nothing, have yet to play the full game as it will not load. any help is greatly appreciated Link to comment Share on other sites More sharing options...
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