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Using /Save via in game or console can crash the server.


Kane Hart

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This might be related to our stall bug but this time the server did not start increase its cpu or anything fancy. But I needed to reboot the server so I did /save and it stalled without crashing but people actually timed out from the server after 30-60 seconds.

 

I went in game and did it again I did it 3-4 times before it stalled again. Was about 30-60 seconds I dced and the server cpu did not increase much if any but I did not wait too long since people wanted back in game.

 

Not really any logs showing anything:

 

Tue Jan 24 18:35:48 2017| error constructing Player: No player with index 2001597 found at 	[C]:-1: in function Player
Tue Jan 24 18:35:48 2017| 	data/scripts/entity/ai/passsector.lua:27: in function ?
Tue Jan 24 18:35:50 2017| Triggered saving of all server data.
Tue Jan 24 18:35:50 2017| <leleon83> in my case some damage lost so yay !!
Tue Jan 24 18:35:51 2017| Saving all server data.
Tue Jan 24 18:35:51 2017| error constructing Player: No player with index 2000006 found at 	[C]:-1: in function Player
Tue Jan 24 18:35:51 2017| 	data/scripts/entity/ai/passsector.lua:27: in function ?

 

 

Is the /save function similar to the built in system? Could it actually be what was causing it before?  I hope so that be amazing if we figured out the problem :)

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