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Crash on loading


Morphikon

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Hi Guys,

 

Have tried all the usual fixes for crashing on startup, updated drivers, repaired steam files, changed up to beta and back. All give me the white screen then crash to desktop.

 

Here is the log:

 

2019-04-06 12-09-06| Main Thread ID: 1

2019-04-06 12-09-06| Client started: "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"

2019-04-06 12-09-06| Enabled Traces:

2019-04-06 12-09-06| Client Beta 0.21.3 r14826 8781a5b2a144, running on Windows 10.

2019-04-06 12-09-06| CPU: Intel® Core i7-8700K CPU @ 3.70GHz 12 Cores

2019-04-06 12-09-06| RAM: 32GB

2019-04-06 12-09-06| Init Steamworks...Installed Steam exception handler

2019-04-06 12-09-06| Init Steamworks...Steam Branch: beta

2019-04-06 12-09-06|  ok

2019-04-06 12-09-06| Init Steamworks ok

2019-04-06 12-09-06| Init SDL2... ok

2019-04-06 12-09-06| SDL version (compiled): 2.0.3

2019-04-06 12-09-06| SDL version (linked): 2.0.3

2019-04-06 12-09-06| Getting display mode... ok

2019-04-06 12-09-06| Current display mode: 3440 x 1440

2019-04-06 12-09-06| Creating settings... loading...We detected a crash during game startup.

2019-04-06 12-09-06| Please make sure that you use the latest drivers for your graphics card.

2019-04-06 12-09-06| In an attempt to fix this problem, the graphics settings were reduced to an absolute minimum.

2019-04-06 12-09-07|  setting language... ok

2019-04-06 12-09-07| Creating client window...Creating window ...

2019-04-06 12-09-07| Detected 1 displays

2019-04-06 12-09-07| Display 0: x: 0, y: 0, w: 3440, h: 1440

2019-04-06 12-09-07| Using display 0

2019-04-06 12-09-07| Trying to create OpenGL 4.0 core window ...

2019-04-06 12-09-07| Creating window, x: 0, y: 0, w: 1280, h: 720... ok

2019-04-06 12-09-08| Creating GL context... ok

2019-04-06 12-09-08| Initializing GLEW... ok

2019-04-06 12-09-08| Setting display mode 1280 x 720 (Windowed)... ok

2019-04-06 12-09-08| GetDrawableSize: 1280 720

2019-04-06 12-09-08| GetWindowSize: 1280 720

2019-04-06 12-09-08| Creating client window ok

2019-04-06 12-09-08| Init rendering... starting rendering... initialize...OpenGL Context Information:

2019-04-06 12-09-08| Version: 4.0

2019-04-06 12-09-08| VersionString: 4.0.0 NVIDIA 419.67

2019-04-06 12-09-08| Vendor: NVIDIA Corporation

2019-04-06 12-09-08| Renderer: GeForce GTX 1070 Ti/PCIe/SSE2

2019-04-06 12-09-08| GLSL Version: 4.00 NVIDIA via Cg compiler

2019-04-06 12-09-08| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768

2019-04-06 12-09-08| GL_MAX_ELEMENTS_INDICES: 1048576

2019-04-06 12-09-08| GL_MAX_ELEMENTS_VERTICES: 1048576

2019-04-06 12-09-08| GL_MAX_RENDERBUFFER_SIZE: 32768

2019-04-06 12-09-08| GL_MAX_TEXTURE_SIZE: 32768

2019-04-06 12-09-08| GL_MAX_VERTEX_ATTRIBS: 16

2019-04-06 12-09-08| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32

2019-04-06 12-09-08| Init Debug Message Callback... ok

2019-04-06 12-09-08| Set VSync... ok

2019-04-06 12-09-08| Secure BackBuffer... ok

2019-04-06 12-09-08| Init Canvas...Create canvas of size 640 x 360... ok

2019-04-06 12-09-08| Init Canvas ok

2019-04-06 12-09-08| Init UI Texture... ok

2019-04-06 12-09-08| Init Refraction Texture... ok

2019-04-06 12-09-08| Init Post Processing... ok

2019-04-06 12-09-08| Init Debug Renderers... ok

2019-04-06 12-09-08| DepthTexturesSupported: yes

2019-04-06 12-09-08| IntVertexAttributesSupported: yes

2019-04-06 12-09-08| DeferredSupported: yes

2019-04-06 12-09-08| LowSpecGPUDetected: no

2019-04-06 12-09-08| Available video memory: 6.60742 GB

2019-04-06 12-09-08| Rendering initialized

2019-04-06 12-09-08| Init rendering ok

2019-04-06 12-09-08| Check problematic drivers... ok

2019-04-06 12-09-08| Init shader level... ok

2019-04-06 12-09-08| Init loading screen...Starting thread [LoadingScreen Plan]...

2019-04-06 12-09-08| Started thread [LoadingScreen Plan] with id 2

2019-04-06 12-09-08|  ok

2019-04-06 12-09-08| Draw first loading screen... draw...Entered exception handler

2019-04-06 12-09-08| Thread 1 Error: EXCEPTION_ACCESS_VIOLATION

2019-04-06 12-09-08| Global ProfilerSection [1]:

2019-04-06 12-09-08| Thread Name [2]: LoadingScreen Plan

2019-04-06 12-09-08| RAM: 32

2019-04-06 12-09-08| CPU: Intel® Core i7-8700K CPU @ 3.70GHz 12 Cores

2019-04-06 12-09-08| CurrentScript [1]:

2019-04-06 12-09-08| GameVersionHash: 8781a5b2a144

2019-04-06 12-09-08| GameVersion: Beta 0.21.3 r14826 8781a5b2a144

2019-04-06 12-09-08| GL Version: 4.0

2019-04-06 12-09-08| GL Version String: 4.0.0 NVIDIA 419.67

2019-04-06 12-09-08| GPU Vendor: NVIDIA Corporation

2019-04-06 12-09-08| GLSL Version: 4.00 NVIDIA via Cg compiler

2019-04-06 12-09-08| GPU Renderer: GeForce GTX 1070 Ti/PCIe/SSE2

2019-04-06 12-09-08| CurrentFunction [1]:

2019-04-06 12-09-08| === STACKTRACE =====================================

2019-04-06 12-09-08| #1: [ext] ?? [0x7ffa23d20a0a]

2019-04-06 12-09-08| #2: [ext] SwapBuffers [0x7ffb23b54f6e]

2019-04-06 12-09-08| #3: ?? [0xcb93ae]

2019-04-06 12-09-08| #4: ?? [0x40e082]

2019-04-06 12-09-08| #5: ?? [0x403c4b]

2019-04-06 12-09-08| #6: Mix_SetPanning [0x14b9d15]

2019-04-06 12-09-08| #7: ?? [0x4013f8]

2019-04-06 12-09-08| #8: ?? [0x4014eb]

2019-04-06 12-09-08| #9: [ext] BaseThreadInitThunk [0x7ffb273081f4]

2019-04-06 12-09-08| #10: [ext] RtlUserThreadStart [0x7ffb2781a251]

2019-04-06 12-09-08| ===================================================

2019-04-06 12-09-08| Sending crash report ...

2019-04-06 12-09-09| Crash report sent successfully!

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Ok found a solution to this issue.

 

Using the -t all launch options i was able to get a slightly different error which led to a minecraft support forum of all things. Someone had said that if they had a certain piece of software running it would cause that error.

 

So i closed all game launchers except for steam and all other programs except for discord and that allowed me to start normally.

 

So i am going to assume that one of the game launchers was locking opengl somehow.

 

So good to be back in the game now though! :)

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