rhetorica Posted June 6, 2019 Share Posted June 6, 2019 Steps to reproduce: 1. Create two (or more) gyro arrays next to each other of compatible dimensions for merging. The gyros should be of different orientations, e.g. one for yaw and one for pitch. 2. Press the 'Merge Selected Blocks' button. The gyros will become one. Expected behaviour: Gyro arrays with different orientations should not merge, as this eliminates a deliberate player choice (and can mess up a ship!) Confirmed on 0.23.1 Beta, but I believe this is an older bug. Link to comment Share on other sites More sharing options...
Halfton Posted June 7, 2019 Share Posted June 7, 2019 Yes, I reported this issue last year. Not sure if it is a bug or a "feature". Also, orientation is not kept when doing a transform. This goes for gyros and also for directional thrusters. Link to comment Share on other sites More sharing options...
Boxelware Team Qui_Sum Posted June 12, 2019 Boxelware Team Share Posted June 12, 2019 Thank you! This will be fixed in the next release. Link to comment Share on other sites More sharing options...
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