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Suggestion/Possible Solution - Turret resizing


LordHavoc

Suggestion

Turret resizing might get asked loads - but this thread isn't to suggest it.

 

It's to offer up a viable solution to balancing should the suggestion get adopted.

 

Problem1: What's to stop low level farming, and then scaling up a small natural* turret to fit larger ships (*keep reading, natural will be explained)

Problem2: How to encourage regular weapon exchanging throughout a playthrough

 

Solution: Shop/Drop generated turrets will be at a 'natural' size.

When you scale a turret; the stats are scaled at a reduced rate compared to natural turrets.

 

Simplified example:

Say we have a - Small Chaingun (natural size)

Dam: 1.5

 

We scale it to a medium size

Dam: 2.5

Or Large

Dam: 3.2

 

But a 'natural' Medium Chaingun

Dam: 3

And a Large - the difference would be even greater. Encouraging player to locate turrets that are naturally suitable for their ship size

Dam: 4

 

I've even put together a little diminishing returns formula

 

[Natural]+([Max scaled]-([Max scaled]/([scaling factor]^(0.1+([scaling factor]/1000)))))

 

I was also toying with having [Max scaled] a calculated variable as well, based off the natural size.

 

As for scaling down large to small - a flat division should suffice.

 

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