LordHavoc Posted January 25, 2017 Share Posted January 25, 2017 Turret resizing might get asked loads - but this thread isn't to suggest it. It's to offer up a viable solution to balancing should the suggestion get adopted. Problem1: What's to stop low level farming, and then scaling up a small natural* turret to fit larger ships (*keep reading, natural will be explained) Problem2: How to encourage regular weapon exchanging throughout a playthrough Solution: Shop/Drop generated turrets will be at a 'natural' size. When you scale a turret; the stats are scaled at a reduced rate compared to natural turrets. Simplified example: Say we have a - Small Chaingun (natural size) Dam: 1.5 We scale it to a medium size Dam: 2.5 Or Large Dam: 3.2 But a 'natural' Medium Chaingun Dam: 3 And a Large - the difference would be even greater. Encouraging player to locate turrets that are naturally suitable for their ship size Dam: 4 I've even put together a little diminishing returns formula [Natural]+([Max scaled]-([Max scaled]/([scaling factor]^(0.1+([scaling factor]/1000))))) I was also toying with having [Max scaled] a calculated variable as well, based off the natural size. As for scaling down large to small - a flat division should suffice. Link to comment Share on other sites More sharing options...
0 Amazigh Posted March 22, 2017 Share Posted March 22, 2017 From what i've seen in This Thread the plan is to have larger turrets have longer range, but otherwise unchanged stats. Link to comment Share on other sites More sharing options...
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LordHavoc
Turret resizing might get asked loads - but this thread isn't to suggest it.
It's to offer up a viable solution to balancing should the suggestion get adopted.
Problem1: What's to stop low level farming, and then scaling up a small natural* turret to fit larger ships (*keep reading, natural will be explained)
Problem2: How to encourage regular weapon exchanging throughout a playthrough
Solution: Shop/Drop generated turrets will be at a 'natural' size.
When you scale a turret; the stats are scaled at a reduced rate compared to natural turrets.
Simplified example:
Say we have a - Small Chaingun (natural size)
Dam: 1.5
We scale it to a medium size
Dam: 2.5
Or Large
Dam: 3.2
But a 'natural' Medium Chaingun
Dam: 3
And a Large - the difference would be even greater. Encouraging player to locate turrets that are naturally suitable for their ship size
Dam: 4
I've even put together a little diminishing returns formula
[Natural]+([Max scaled]-([Max scaled]/([scaling factor]^(0.1+([scaling factor]/1000)))))
I was also toying with having [Max scaled] a calculated variable as well, based off the natural size.
As for scaling down large to small - a flat division should suffice.
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