Jump to content

Fighter's problems and the ships of the factional groups


deep

Recommended Posts

 

The maximum speed of the fighter has been enhanced to 600 m/s.

Fighter have become better at catching ships at close range.

Fighter are still not good at tracking fast ships. I feel that fighter need more speed.

However, the difference between the randomly made NPC fighter and the player's fighter is much bigger.

Many of the NPC fighters are slow and their weapons have short ranges. There are very few. (Random size problem?)

Players can build a lot of fast, long-range weapons fighters. Players have a great advantage.

If developers think fighter are too strong,

How about reducing the range of fighter weapons?

 

Another problem is the NPC point defense turret.

There may be a large number of ships equipped only with point defense turret and anti-fighter turret. (No anti-fighter icon ships, not  CIWS ${class} ships)

In the worst case, pirates and factional groups continue to fight for a very long time. ... with a very low-damage weapon. (and when the player's ship is fighting them, it's not damaged.)

It has been there for a long time. It continues in v 0.26 beta.

 

Fighter escape capsules are hard to find.

The background star hides the capsule.

I think it needs to be brighter, blinking or colored.

Will we be able to detect capsules with the Object Detector upgrade?

Link to comment
Share on other sites

  • 2 weeks later...
  • Boxelware Team

Although its been a while since you wrote this:

Thank you for your feedback! And you're right, player built fighters will always be better than generated ones. We might need to take a look at that.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...