Perhaps in the majority of space games, ships styles and capabilities are strictly controlled by the game itself.
Its convenient, but this convenience is bought at the price of style, optimization, ingenuity and (player) design.
On the otherhand ...
Prolly the biggest handicap of Avorion, in its current design, is the requirement that forces players to come up with - and build - their own ship designs - flawed perhaps in some way (under-powered, under-capacity, crap maneuverability) or otherwise well designed and fun to fly around in. Or they could spend some time, scanning the internet, to find a file of the right ship they want.
Certainly, the biggest feature that I like about Avorion is the game's openess to MY designs. I enjoy building my own ...
The problem with player-built ships is that they are ... oriented to the tastes of THAT player. Plus - it can take hours - even days devoted to construction of one single ship. For my own designs, I get both compliments and criticisms - I accept it all, and in many cases, I have learned much from those offering suggestions. (You can see some of my work here).
In any case, I am interested to see the game have a little more (general) appeal for the more casual player.
Suggestion: Add Blueprint Drops for Ships
Perhaps game play would be more straight forward if players could receive blueprint drops of various ships, types and detail.
The decision for the game designers is how is it best to incorporate this into the game. (So I will say nothing on this part of my suggestion).
Players who are enthusiastic about creating and designing their own, or are into sharing designs online, and in the Avorion Workshop - great. Go at it !!
Again, this game feature is what keeps me playing here (and designing).
But at least then, the more casual player has an approach for the game.
Also - if these ship designs were developed by devoted players or even professionals, i mean - wow, these designs would be sought after.
Perhaps too, some of the rarest ship designs could be coded to be "un-tradeable".
Getting a rare ship drop could be as fun as completing a mission or getting a sweet weapon drop.
In fact, I would even drive a (slightly) smaller, less capable ship, if it was cool to pilot around in.
Thank you for reading.
See you in game.
The Durandal. Designed by Kailyze from DeviantArt.
Suggestion
Warrax
Perhaps in the majority of space games, ships styles and capabilities are strictly controlled by the game itself.
Its convenient, but this convenience is bought at the price of style, optimization, ingenuity and (player) design.
On the otherhand ...
Prolly the biggest handicap of Avorion, in its current design, is the requirement that forces players to come up with - and build - their own ship designs - flawed perhaps in some way (under-powered, under-capacity, crap maneuverability) or otherwise well designed and fun to fly around in. Or they could spend some time, scanning the internet, to find a file of the right ship they want.
Certainly, the biggest feature that I like about Avorion is the game's openess to MY designs. I enjoy building my own ...
The problem with player-built ships is that they are ... oriented to the tastes of THAT player. Plus - it can take hours - even days devoted to construction of one single ship. For my own designs, I get both compliments and criticisms - I accept it all, and in many cases, I have learned much from those offering suggestions. (You can see some of my work here).
In any case, I am interested to see the game have a little more (general) appeal for the more casual player.
Suggestion: Add Blueprint Drops for Ships
Perhaps game play would be more straight forward if players could receive blueprint drops of various ships, types and detail.
The decision for the game designers is how is it best to incorporate this into the game. (So I will say nothing on this part of my suggestion).
Players who are enthusiastic about creating and designing their own, or are into sharing designs online, and in the Avorion Workshop - great. Go at it !!
Again, this game feature is what keeps me playing here (and designing).
But at least then, the more casual player has an approach for the game.
Also - if these ship designs were developed by devoted players or even professionals, i mean - wow, these designs would be sought after.
Perhaps too, some of the rarest ship designs could be coded to be "un-tradeable".
Getting a rare ship drop could be as fun as completing a mission or getting a sweet weapon drop.
In fact, I would even drive a (slightly) smaller, less capable ship, if it was cool to pilot around in.
Thank you for reading.
See you in game.
The Durandal. Designed by Kailyze from DeviantArt.
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