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We should give NPC ships the wisdom and Tactics


deep

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The current version of the Function War is very exciting.

But the functional war reveals the bad parts of the NPC ship.

 

- We should give NPC ships the wisdom of "primary weapons" and "secondary weapons"

That's why NPC ships are inferior to player ships.

The player's ship uses a strong weapon to attack the ship as its primary weapon.

Players' boats use point defense and plasma as secondary weapons.

It may be a launcher. It may be a salvage laser.

On a player's AI boat, this method works very well. (Salvaging and mining are not good...)

How about NPC ships?

a ship equipped only with cannons. a pulse boat. a ship with only point defense. Tesla's only ship...

They are very stupid and weak ships. Also at INSANE.

I gave feedback on the fighter phobia ship (a ship that is all point defens turret).

If developers are afraid of fighter, all ships should be given a defensive mode PD turret as a secondary weapon.

It should be given with a primary weapon to attack the ship.

Example:one or two in a small ship. If it's a battleship or a dreadnote, there are 4.

Is it difficult to change the generator of the ship?

 

 

-a functional war in a colonized sector with a large asteroid belt

Are NPC ships more resistant to the asteroid belt than the older version?

The Asteroid Belt ambush is a very strong tactic.

This is because the NPC is stuck with errors.

This is also a serious error in the current version of the Function War.

We need to improve the asteroid belt generator in the colonized sector.

 

- Seeker misses can't see torpedoes?

In mod, I added a seeker missing to my anti-fighter gun.

Seeker missile anti-Combat guns ignore torpedoes.

Do we have to ignore torpedos?

 

- NPC ships use torpedos to shoot fighter.

NPC ships make a lot of errors when they target enemy fighters.

They target fighter and shoot torpedoes.

NPC ships stop moving when they target nearby enemy fighters.

NPC ships must move ignoring enemy fighters.

NPC Ships Should Not Target Enemy Fighters Mainly.

NPC Ships Should See Enemy Fighters in Point-Difence turrt  Defensive Mode Only

If there is no enemy ship, NPC ships should target fighter planes.

An NPC fighter and a ship with the "anti-fighter" icon should track the fighter.

 

NPC Fighter is not a threat to players

Because you can ignore the NPC fighter and move around.

NPC ships should get more wisdom and tactics.

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