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Surface Area based Scaling


Ranakastrasz

Suggestion

Currently, you can make really thin slices of manuvering thrusters and solar panels to gain massive performance without much of a drawback. It would be preferable if some extra restrictions existed to avoid this behavior.

 

Solar panels: Give it a minimum width of 0.25 (0.5 for both sides) (default minimum), anything thinner causes a proportional reduction in effectiveness. better materials might let you go for higher thickness for a higher output as well.

Require open surface area. The plane must have unblocked line of sight outside the ship or it's effectiveness is proportionally reduced.

Assume the solar panels have the set thickness, Anything thicker is treated like normal hull/scaffold statwise, so you can reinforce the panels by making them thicker.

 

For thrusters, same thing, with an extra bit.

Use volume as the power, but split it between the open sides in proportion. The bigger it is, the bigger and stronger the hidden engine is, so the more thrust you get out of it. Alternatively, just have the power split between all active thrust vectors it can apply to. Maybe requiring an amount of surface area minimum for some set amount of power, to avoid large embedded thrusters with tiny surface area being fully functional despite being 10x10x10 with a tiny 0.5x0.5 window.

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