Jump to content

[0.26.1] More crashes - ut::signalBacktrace


Rinart73

Recommended Posts

Avorion: 0.26.1

OS: Debian 10 64bit

Hardware: Ryzen 3700x, 64GB RAM DDR4

 

Server crashed two times with following errors:

=== STACKTRACE =====================================
#1: ut::signalBacktrace(int) [0xdd551e]
#2: [ext] ?? [0x7fea3190c840]
#3: [ext] ?? [0x7fea3190c7bb]
#4: [ext] ?? [0x7fea318f7535]
#5: [ext] ?? [0x7fea31ce2983]
#6: [ext] ?? [0x7fea31ce88c6]
#7: [ext] ?? [0x7fea31ce8901]
#8: [ext] ?? [0x7fea31ce963f]
#9: Galaxy::setFactionRelationStatus(int, int, RelationStatus, bool, bool) [0x565d8b]
#10: Galaxy::getPirates(unsigned int) [0x56628d]
#11: ScriptGalaxy_script_detail::member_getPirateFaction(lua_State*) [0x4fe8b0]
#12: ?? [0xe8a52d]
#13: ?? [0xe9f064]
#14: ?? [0xe8acb9]
#15: ?? [0xe89ba9]
#16: ?? [0xe8afe1]
#17: ?? [0xe82438]
#18: std::vector<LuaValue, std::allocator<LuaValue> > lua::State::doCall<std::vector<LuaValue, std::allocator<LuaValue> > >(unsigned int) [0x4021e2]
#19: void GameCallbackSender::safeCallback<double&>(std::string const&, double&) [0x4a008b]
#20: CreateSectorWorkPacket::load() [0x49c676]
#21: CreateSectorWorkPacket::run() [0x49c9c0]
#22: ut::Worker<ut::queue<std::shared_ptr<ut::WorkPacket> > >::workSinglePacket() [0x45efda]
#23: std::thread::_Impl<std::_Bind_simple<ut::Worker<ut::queue<std::shared_ptr<ut::WorkPacket> > > ()> >::_M_run() [0x45fdd0]
#24: [ext] ?? [0x7fea31d11e50]
#25: [ext] ?? [0x7fea31a9dfa3]
#26: [ext] ?? [0x7fea319ce4cf]
===================================================

 

and

 

=== STACKTRACE =====================================
#1: ut::signalBacktrace(int) [0xdd551e]
#2: [ext] ?? [0x7f96f2e3d840]
#3: GameScript::checkCallbackSafety(GameCallbackSender&) [0x8658df]
#4: void GameCallbackSender::safeCallback<std::tuple<int, int>&>(std::string const&, std::tuple<int, int>&) [0x5a1051]
#5: DelayedCallbackSender::sendDelayedCallbacks() [0x839776]
#6: ut::Worker<ut::queue<std::shared_ptr<ut::WorkPacket> > >::workSinglePacket() [0x45efda]
#7: std::thread::_Impl<std::_Bind_simple<ut::Worker<ut::queue<std::shared_ptr<ut::WorkPacket> > > ()> >::_M_run() [0x45fdd0]
#8: [ext] ?? [0x7f96f3242e50]
#9: [ext] ?? [0x7f96f2fcefa3]
#10: [ext] ?? [0x7f96f2eff4cf]
===================================================

 

I'd like to send full logs in private because we're playing on CorePVP server.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...