Jump to content

BUILDING UI and turret prefix


deep

Recommended Posts

The build mode UI in 0.28 is great.

There is only one thing that I regret.

The view's Hide Specific Blocks option is not available in turret builds.

I know there is a different function in turret build mode.

However, in 0.28 you can select from the UI panel.

This is not working, but it is confusing.

Panels and options that are not available in turret builds should be grayed out.

 

Since the customization turret was implemented, there have been some errors that I have been wondering about.

This may be an error, but it is not reproducible.

It's an accident.

Effect of the number of barrels (Double, Triple, Quad) in the turret prefix.

In the case of customized turret with a lot of barrel in vanilla.

A double turret can shoot only one bullet from three barrels.

Some triple turrets only fire one shot from three barrels.

However, there are very few differences.

One double turret shoots two bullets from three barrels.

One triple turret has three bullets from three barrels.

Turret of the same kind and prefix.

But there is a difference.

This is all vanilla.

It is also 0.28. 1.

I don't have enough information for the bug report.

 

3DB9D8012A12BB0B9088B56FF1E6F88327725F55

 

 

6BC77DF2CFFF512C55CD0F035B09F4617AAE689D

A70983D321A0B865295BC4725234DDF01A519248

449BE6695074DB60738E05F0F3E97F50215253DD

 

 

Link to comment
Share on other sites

  • 2 weeks later...

Custom turret and turret prefixes do not match.

I understand why I was confused for such a long time.

The parameter of the invisible "simultaneousShooting" was not correctly understood.

It didn't solve the question. That's a new question.

The problem of turret prefixes is very minor (I understand very well.)

It's because it works.

You can't see a shot of [simultaneousShooting] on a simple barrel of the Vanilla Turret (It's simple, beautiful, and I love it.).

However, with a custom turret, you can see a shot of [simultaneousShooting].

A double, triple, or quad-barrel turret that is not [simultaneousShooting] to the player is the same as a single barrel.

It's a single turret by name only.

This prefix is meaningless. Do you need this?

I think only the [simultaneousShooting] turret needs a prefix.

There is Improved SFX in the small update section of the roadmap.

You need to add a prefix for [shotsPerFiring] and [simultaneousShooting] which matches the barrel and the prefix corresponds to the customization turret

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...