I thought that I would start a thread as one place to share most of my feedback and suggestions. Mostly, this will be little things that I found frustrating and suggestions on how it could be improved.
Pickup Behavior: Don't pick up stolen cargo
What does that even mean?
Whatever it does, this option did not prevent me from accidentally picking up illegal cargo. As such, that option felt misleading.
I finally got a chance to salvage a wreck, which I what I've been desperate to try even before I bought the game. And all these cargo containers flew out... which I could not pick up. Alright, it's my own fault for not having cargo space on my ship. I add some and manage to collect some cargo. Great! So, I wander around the starting system to see where I can sell it... And I'm stopped by a warning from a nearby ship!
Apparently, what I picked up was "guns", which I did not have a permit for. (There was no warning message about that when I picked them up. I didn't even know what my ship hauled in.) So, I got a big fat fine for my trouble instead of turning a profit. And it was about this time that my crew demanded to be paid...
It felt surreal to be threatened and fined by the local faction... which are pirates! Why should pirates even care about the legalities of transporting guns without a permit? Why would they enforce that? They're pirates! You know, anarchist types who trade in black market items and illegal goods on a regular basis?
Anyway, it would be very much appreciated if there was "Don't pick up illegal cargo" and "Don't pick up stolen or illegal cargo" options under Pickup Behavior. And please consider adding an exception to the check for illegal cargo if the ship or system in question belongs to a pirate faction. Otherwise... that seems silly and frustrating.
Also, is there some way we can get an indication of the identity of the cargo pods we see floating in space? I'm sure that I'm not the only player who would greatly appreciate knowing what it is before trying to retrieve it. Knowing would go a long ways toward deciding if it's worth the trouble.
Then again, we don't have a say so, do we? Merely flying by floating cargo pods of guns is enough for our ship to automatically haul them aboard, without our say so.
For that matter, how about a hotkey to press to activate a tractor beam or scoop to gather floating cargo? I'd like some control over this. Even better: Can't we get some game mechanism which would allow players to selectively haul in only certain types of cargo?
Suggestion
Thundercraft
I thought that I would start a thread as one place to share most of my feedback and suggestions. Mostly, this will be little things that I found frustrating and suggestions on how it could be improved.
Pickup Behavior: Don't pick up stolen cargo
What does that even mean?
Whatever it does, this option did not prevent me from accidentally picking up illegal cargo. As such, that option felt misleading.
I finally got a chance to salvage a wreck, which I what I've been desperate to try even before I bought the game. And all these cargo containers flew out... which I could not pick up. Alright, it's my own fault for not having cargo space on my ship. I add some and manage to collect some cargo. Great! So, I wander around the starting system to see where I can sell it... And I'm stopped by a warning from a nearby ship!
Apparently, what I picked up was "guns", which I did not have a permit for. (There was no warning message about that when I picked them up. I didn't even know what my ship hauled in.) So, I got a big fat fine for my trouble instead of turning a profit. And it was about this time that my crew demanded to be paid...
It felt surreal to be threatened and fined by the local faction... which are pirates! Why should pirates even care about the legalities of transporting guns without a permit? Why would they enforce that? They're pirates! You know, anarchist types who trade in black market items and illegal goods on a regular basis?
Anyway, it would be very much appreciated if there was "Don't pick up illegal cargo" and "Don't pick up stolen or illegal cargo" options under Pickup Behavior. And please consider adding an exception to the check for illegal cargo if the ship or system in question belongs to a pirate faction. Otherwise... that seems silly and frustrating.
Also, is there some way we can get an indication of the identity of the cargo pods we see floating in space? I'm sure that I'm not the only player who would greatly appreciate knowing what it is before trying to retrieve it. Knowing would go a long ways toward deciding if it's worth the trouble.
Then again, we don't have a say so, do we? Merely flying by floating cargo pods of guns is enough for our ship to automatically haul them aboard, without our say so.
For that matter, how about a hotkey to press to activate a tractor beam or scoop to gather floating cargo? I'd like some control over this. Even better: Can't we get some game mechanism which would allow players to selectively haul in only certain types of cargo?
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