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dedicated server freezing/crashing


bninja2727

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hello, I am trying to host a private server of the game and it keeps freezing in under 30 mins. any help would be nice.

 

here is the console output from the server

Avorion server Beta 0.30.2 r19882 a700395a9ec7 running on Ubuntu 19.10 starting                                                         up in "/home/steam/avorion/aruguar"
CPU: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz 4 Cores
RAM: 7GB
name: Nova Server
seed: pjskUdQq97
port: 27000
password: yes
max online players: 10
save interval: 600
broadcast interval: 5
max loaded sector time: 300
weak update: yes
worker threads: 1
generator threads: 2
script background threads: 2
difficulty: Normal
infiniteResources: no
collision: 1
access list: Blacklist
public: yes
authentication: yes
listed: yes
steam networking: yes
send crash reports: yes
administrators: 'admin'
Server version, as listed publicly: 0.30.2.19882
[s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
CAppInfoCacheReadFromDiskThread took 19 milliseconds to initialize
CApplicationManagerPopulateThread took 7 milliseconds to initialize (will have w                                                        aited on CAppInfoCacheReadFromDiskThread)
Setting breakpad minidump AppID = 445220
Server connected to Steam successfully
Server is VAC Secure!
Game Server Steam ID: 90132190797402113
Game Port: 27000
Steam Port: 27021
Steam Query Port: 27020
Query Port: 27003

Steam Networking initialized.
Warning: No RCON password set. RCON disabled.
Found 0 mods in "/home/steam/avorion/aruguar/modconfig.lua".
Initializing sector database...
Initializing faction database...
Starting up 1 worker threads...
Starting up 2 script background threads...
Loading jumping entities...
Loaded  22 jumping entities.
Loading groups...
Loading script data...
Galaxy initialized.
Server startup complete.
OnP2PSessionRequest from 76561198063561529
Steam authentication confirmed for 76561198063561529
Authentication successful for 76561198063561529
<Server> Player BLiNX joined the galaxy
Player logged in: BLiNX, index: 41
OnP2PSessionRequest from 76561198086550622
Server frame took over 1 second.
[ void Server::update(float): 2153.23 ms; 100% ]
  [ void Galaxy::update(float): 1953.48 ms; 90.7% ]
    [ void Galaxy::updateSectors(float): 1952.77 ms; 90.7% ]
    [ void Galaxy::updateJumpingEntities(): 0.628 ms; 0% ]
    [ void Galaxy::updateWormHoleResults(): 0.01 ms; 0% ]
    [ void Galaxy::updateEntityTransfers(): 0.003 ms; 0% ]
    [ void Galaxy::handleFinishedScriptPacketCallbacks(): 0.001 ms; 0% ]
  [ void SectorDatabase::update(): 194.251 ms; 9% ]
    [ void SectorDatabase::cleanUpCreationJobs(): 105.335 ms; 4.9% ]
    [ void SectorDatabase::cleanUpSaveJobs(): 88.9 ms; 4.1% ]
    [ void SectorDatabase::startUnloadSaveJobs(): 0.006 ms; 0% ]
  [ MessageServer update: 4.557 ms; 0.2% ]
    [ virtual void SteamNetworkingServer::update(): 4.536 ms; 0.2% ]
      [ Steam Callbacks: 2.74 ms; 0.1% ]
      [ void SteamNetworkingServer::sendUpdatedServerDetailsToSteam(): 1.772 ms;                                                         0.1% ]
      [ void SteamNetworkingServer::updatePendingClosing(): 0.004 ms; 0% ]
      [ void SteamNetworkingServer::processReceivedNetworkData(): 0.003 ms; 0% ]
      [ void SteamNetworkingServer::updateTimeouts(): 0.001 ms; 0% ]
  [ void Server::updatePlayerCommunicatorAdministration(float): 0.358 ms; 0% ]
  [ void Server::updateDebugDiagnostics(): 0.278 ms; 0% ]

Steam authentication confirmed for 76561198086550622
Authentication successful for 76561198086550622
<Server> Player blackninja272 joined the galaxy
Player logged in: blackninja272, index: 1
Server frame took over 1 second.
[ void Server::update(float): 1145.66 ms; 100% ]
  [ void Server::updatePlayerCommunicatorGameplay(float): 822.924 ms; 71.8% ]
  [ Send Regular Server Info: 132.048 ms; 11.5% ]
  [ void Galaxy::update(float): 91.882 ms; 8% ]
    [ void Galaxy::updateSectors(float): 91.772 ms; 8% ]
    [ void Galaxy::updateJumpingEntities(): 0.028 ms; 0% ]
    [ void Galaxy::updateWormHoleResults(): 0.012 ms; 0% ]
    [ void Galaxy::updateEntityTransfers(): 0.002 ms; 0% ]
    [ void Galaxy::handleFinishedScriptPacketCallbacks(): 0.001 ms; 0% ]
  [ void SectorDatabase::update(): 89.655 ms; 7.8% ]
    [ void SectorDatabase::cleanUpSaveJobs(): 89.612 ms; 7.8% ]
    [ void SectorDatabase::cleanUpCreationJobs(): 0.006 ms; 0% ]
    [ void SectorDatabase::startUnloadSaveJobs(): 0.002 ms; 0% ]
  [ MessageServer update: 7.985 ms; 0.7% ]
    [ virtual void SteamNetworkingServer::update(): 7.966 ms; 0.7% ]
      [ Steam Callbacks: 6.629 ms; 0.6% ]
      [ void SteamNetworkingServer::sendUpdatedServerDetailsToSteam(): 1.309 ms;                                                         0.1% ]
      [ void SteamNetworkingServer::processReceivedNetworkData(): 0.008 ms; 0% ]
      [ void SteamNetworkingServer::updatePendingClosing(): 0.007 ms; 0% ]
      [ void SteamNetworkingServer::updateTimeouts(): 0.001 ms; 0% ]

Server frame took over 1 second.
[ void Server::update(float): 1078.61 ms; 100% ]
  [ void Galaxy::update(float): 835.927 ms; 77.5% ]
    [ void Galaxy::updateSectors(float): 835.811 ms; 77.5% ]
    [ void Galaxy::updateJumpingEntities(): 0.044 ms; 0% ]
    [ void Galaxy::updateWormHoleResults(): 0.015 ms; 0% ]
    [ void Galaxy::updateEntityTransfers(): 0.002 ms; 0% ]
    [ void Galaxy::handleFinishedScriptPacketCallbacks(): 0.001 ms; 0% ]
  [ void SectorDatabase::update(): 240.807 ms; 22.3% ]
    [ void SectorDatabase::cleanUpSaveJobs(): 240.784 ms; 22.3% ]
    [ void SectorDatabase::cleanUpCreationJobs(): 0.01 ms; 0% ]
    [ void SectorDatabase::startUnloadSaveJobs(): 0.006 ms; 0% ]
  [ MessageServer update: 0.598 ms; 0.1% ]
    [ virtual void SteamNetworkingServer::update(): 0.589 ms; 0.1% ]
      [ void SteamNetworkingServer::sendUpdatedServerDetailsToSteam(): 0.572 ms;                                                         0.1% ]
      [ Steam Callbacks: 0.006 ms; 0% ]
      [ void SteamNetworkingServer::updatePendingClosing(): 0.003 ms; 0% ]
      [ void SteamNetworkingServer::processReceivedNetworkData(): 0.003 ms; 0% ]
      [ void SteamNetworkingServer::updateTimeouts(): 0.001 ms; 0% ]
  [ void Server::updateDebugDiagnostics(): 0.41 ms; 0% ]
  [ void FactionDatabase::update(float, bool): 0.085 ms; 0% ]

Server frame took over 1 second.
[ void Server::update(float): 1507.2 ms; 100% ]
  [ void Galaxy::update(float): 1356.96 ms; 90% ]
    [ void Galaxy::updateSectors(float): 1356.85 ms; 90% ]
    [ void Galaxy::updateJumpingEntities(): 0.026 ms; 0% ]
    [ void Galaxy::updateWormHoleResults(): 0.022 ms; 0% ]
    [ void Galaxy::updateEntityTransfers(): 0.002 ms; 0% ]
    [ void Galaxy::handleFinishedScriptPacketCallbacks(): 0.001 ms; 0% ]
  [ void SectorDatabase::update(): 148.887 ms; 9.9% ]
    [ void SectorDatabase::cleanUpCreationJobs(): 148.879 ms; 9.9% ]
    [ void SectorDatabase::startUnloadSaveJobs(): 0.002 ms; 0% ]
    [ void SectorDatabase::cleanUpSaveJobs(): 0.001 ms; 0% ]
  [ MessageServer update: 0.638 ms; 0% ]
    [ virtual void SteamNetworkingServer::update(): 0.628 ms; 0% ]
      [ void SteamNetworkingServer::sendUpdatedServerDetailsToSteam(): 0.599 ms;                                                         0% ]
      [ Steam Callbacks: 0.015 ms; 0% ]
      [ void SteamNetworkingServer::updatePendingClosing(): 0.005 ms; 0% ]
      [ void SteamNetworkingServer::processReceivedNetworkData(): 0.003 ms; 0% ]
      [ void SteamNetworkingServer::updateTimeouts(): 0 ms; 0% ]
  [ void Server::updateDebugDiagnostics(): 0.414 ms; 0% ]
  [ void FactionDatabase::update(float, bool): 0.099 ms; 0% ]

Server frame took over 1 second.
[ void Server::update(float): 1330.01 ms; 100% ]
  [ void Galaxy::update(float): 1274.74 ms; 95.8% ]
    [ void Galaxy::updateSectors(float): 1274.6 ms; 95.8% ]
    [ void Galaxy::updateJumpingEntities(): 0.027 ms; 0% ]
    [ void Galaxy::updateWormHoleResults(): 0.024 ms; 0% ]
    [ void Galaxy::handleFinishedScriptPacketCallbacks(): 0.018 ms; 0% ]
    [ void Galaxy::updateEntityTransfers(): 0.003 ms; 0% ]
  [ void SectorDatabase::update(): 39.276 ms; 3% ]
    [ void SectorDatabase::cleanUpSaveJobs(): 39.256 ms; 3% ]
    [ void SectorDatabase::startUnloadSaveJobs(): 0.007 ms; 0% ]
    [ void SectorDatabase::cleanUpCreationJobs(): 0.005 ms; 0% ]
  [ void Server::updatePlayerCommunicatorAdministration(float): 10.378 ms; 0.8%                                                         ]
  [ MessageServer update: 4.829 ms; 0.4% ]
    [ virtual void SteamNetworkingServer::update(): 4.818 ms; 0.4% ]
      [ void SteamNetworkingServer::sendUpdatedServerDetailsToSteam(): 4.42 ms;                                                         0.3% ]
      [ void SteamNetworkingServer::processReceivedNetworkData(): 0.364 ms; 0% ]
      [ void SteamNetworkingServer::updatePendingClosing(): 0.012 ms; 0% ]
      [ Steam Callbacks: 0.005 ms; 0% ]
      [ void SteamNetworkingServer::updateTimeouts(): 0.001 ms; 0% ]
  [ void Server::updateDebugDiagnostics(): 0.418 ms; 0% ]

Server frame took over 1 second.
[ void Server::update(float): 1115.39 ms; 100% ]
  [ void Galaxy::update(float): 1109.21 ms; 99.4% ]
    [ void Galaxy::updateSectors(float): 1109.11 ms; 99.4% ]
    [ void Galaxy::updateWormHoleResults(): 0.025 ms; 0% ]
    [ void Galaxy::updateJumpingEntities(): 0.022 ms; 0% ]
    [ void Galaxy::updateEntityTransfers(): 0.002 ms; 0% ]
    [ void Galaxy::handleFinishedScriptPacketCallbacks(): 0.001 ms; 0% ]
  [ Send Regular Server Info: 4.66 ms; 0.4% ]
  [ MessageServer update: 0.717 ms; 0.1% ]
    [ virtual void SteamNetworkingServer::update(): 0.705 ms; 0.1% ]
      [ void SteamNetworkingServer::sendUpdatedServerDetailsToSteam(): 0.601 ms;                                                         0.1% ]
      [ Steam Callbacks: 0.082 ms; 0% ]
      [ void SteamNetworkingServer::updatePendingClosing(): 0.005 ms; 0% ]
      [ void SteamNetworkingServer::processReceivedNetworkData(): 0.003 ms; 0% ]
      [ void SteamNetworkingServer::updateTimeouts(): 0.001 ms; 0% ]
  [ void Server::updateDebugDiagnostics(): 0.466 ms; 0% ]
  [ void FactionDatabase::update(float, bool): 0.092 ms; 0% ]

Triggered saving of all server data.
../common/singleprocesspipe_any.cpp (200) : Assertion Failed: m_Peeked.second ==                                                         false || m_nEventCount > 0
../common/singleprocesspipe_any.cpp (200) : Assertion Failed: m_Peeked.second ==                                                         false || m_nEventCount > 0
Hang of at least 30 seconds detected, sending stack trace
Sending crash report ...
Crash report sent successfully!

 

if there is anything else you need to help let me know

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