adriano0net Posted January 26, 2017 Share Posted January 26, 2017 OpenGL in NVIDIA software says that is 3.3 version, but im getting game crashed with a message reporting issue in the OpenGL compatibility with the software. I bought the early access after having a no problem playing the demo version (I've tried to attached the clientlog of the demo version and the beta for comparison but the restrictions won't let me, besides when i tried to post in the bug report give me this message that no clientlog was updated :/ ) Specs: I3-2120 CPU 3.30GHz, 8,00GB 1,333GHz DDR3, WIN 7 Pro 64Bits - GPU: NVIDIA 9500 GT/PCIe/SSE 1GB DDR2 OpenGL 3.3 I ran some tests with OpenGL Extensions viewer and with 3.1 ran optimal. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted January 26, 2017 Boxelware Team Share Posted January 26, 2017 Make sure your GPU is selected as the default renderer in your NVIDIA control panel. Link to comment Share on other sites More sharing options...
adriano0net Posted January 26, 2017 Author Share Posted January 26, 2017 I've already do this procedure and make no difference, the software compatibility problem stays the same. Link to comment Share on other sites More sharing options...
adriano0net Posted January 27, 2017 Author Share Posted January 27, 2017 After tempering with the config file was up to open the game in a normal manner, then I've lowed even more the settings on the game menu. I'll post the configs so someone with the same problem might be able to play! =D File called "Settings" ------------------------------------------------ [Game] playerName=adriano0net pressSpaceInLoadingScreen=true showHints=true showBuildingHints=true disabledHints=,CargoLootCargoBayFull,GateDirections,SellBuyResourcesAtResourceDepot autoAssignCrews=false autoPayCrews=false playedTutorial=true showDriverWarning=true languageFile= cameraAbsoluteDisplacementUp1st=0.25 cameraRelativeDisplacementUp1st=0.75 cameraAbsoluteDisplacementRight1st=0 cameraRelativeDisplacementRight1st=0 cameraAbsoluteDisplacementUp3rd=0 cameraRelativeDisplacementUp3rd=0 cameraAbsoluteDisplacementRight3rd=0 cameraRelativeDisplacementRight3rd=0 [uI] damageParticleSize=30 [Graphics] uir=90 uig=90 uib=90 resolutionX=1280 resolutionY=1024 display=0 windowMode=0 shaderLevel=0 fogIntensity=0.0625 superSampling=1 fogQuality=0.353599995 bloom=false reflections=0 vsync=false backgroundResolutionFactor=0.5 planetResolutionFactor=0.25 playerShadows=false largeObjectShadows=false instancedShadows=false shadowRange=100 ownShadowMapSize=512 complexSelfShadows=false softShadows=false globalShadowMapSize=512 gamma=1 ambientOcclusion=false [sound] masterVolume=1 musicVolume=0.75 effectVolume=0.5 uiVolume=0.25 weaponVolume=1 silenceDuration=0 [Controls] mouseSensitivity=1 invertY=false ------------------------------------------------------ And for the developers the logfile attached clientlog_Fri_Jan_27_00-08-54_2017.txt Link to comment Share on other sites More sharing options...
Ranakastrasz Posted January 27, 2017 Share Posted January 27, 2017 Once Adjusted for my monitor and username, that fixed one of the two issies I was having. Text loads correctly now. Unfortunately the models in game still are invisible/spazzing. Admittedly, my issue isn't the same one, so it isn't suprising that it wasn't a fix. Link to comment Share on other sites More sharing options...
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