Was watching a twitch stream and someone mentioned about gates getting destroyed, and them being gone for good.
I had an eureka moment in order to both solve the replacement and introduce an amazing level of immersion.
To the game engine, introduce non-corporial blocks that can act as AI scripting aids; like ancors.
They only get created on world generation, cannot be moved or destroyed and they can be used for all sorts of things. Like build targets, attack targets and movement targets.
Put them on all stations, gates and points of interest.
You can then script around them, introducing things like: territory claiming, gate rebuilding, patrol routes, pirate raids, AI station rebuilding
Suggestion
LordHavoc
Was watching a twitch stream and someone mentioned about gates getting destroyed, and them being gone for good.
I had an eureka moment in order to both solve the replacement and introduce an amazing level of immersion.
To the game engine, introduce non-corporial blocks that can act as AI scripting aids; like ancors.
They only get created on world generation, cannot be moved or destroyed and they can be used for all sorts of things. Like build targets, attack targets and movement targets.
Put them on all stations, gates and points of interest.
You can then script around them, introducing things like: territory claiming, gate rebuilding, patrol routes, pirate raids, AI station rebuilding
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