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Power Bug?


Naggerknife

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Not sure how to title this post but I believe I found a bug and Ill try my best to explain it.

 

So I have a ship that has a warp module on it allowing me to warp 1 sector further and it does take a lot of power to use. So I warped into a bad area and I had no power to use my engine's because the warp module was hogging all my power. So I removed the module and my power filled up almost instantly. I then put the module back on and it let me warp in seconds again. So I believe I might have found a bug when taking off modules that require mass amount of energy then putting them back on very shortly after.

 

Let me know if this is intended or not!

 

Thanks,

 

Naggerknife

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That's perfectly normal. You removed a module that uses a lot of power, and as a result your hyperspace engine had enough power to charge very quickly.

 

So with the module it typically took 2 minutes to jump again cause of recharge time. As soon as I jumped I would remove module and within lets say 15 seconds I would put module back on and it wouldn't require the power recharge time again. So I was skipping the recharge time in theory by doing this.

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Assuming Module is one of those Sockatable upgrade items, then heres what I see happening.

 

 

Use hyperdrive module, boosts range and power consumption.

Jump

Is in cooldown, recharging. Module increases total capacity, and requires 100% hyperdrive charge to jump.

Remove module. Capacity shrinks to default. Charge is really fast.

Re-add module. Capacity is increased. Charge is stretched/scaled, staying at 100%.

can jump again.

 

 

The issue is most likely that when you add the module, it does not force you to charge to to 100% from your current amount. I think.

 

 

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Assuming Module is one of those Sockatable upgrade items, then heres what I see happening.

 

 

Use hyperdrive module, boosts range and power consumption.

Jump

Is in cooldown, recharging. Module increases total capacity, and requires 100% hyperdrive charge to jump.

Remove module. Capacity shrinks to default. Charge is really fast.

Re-add module. Capacity is increased. Charge is stretched/scaled, staying at 100%.

can jump again.

 

 

The issue is most likely that when you add the module, it does not force you to charge to to 100% from your current amount. I think.

 

This is more or less what I was thinking. I'm enjoying it for now though xD

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