--Possibly contains spoilers, do not read if you dont want to know anything.--
Seems kind of pointless to give you feedback when nothing ever becomes of it, but here's the results of my time and effort after playing the 1.0 release, from beginning to end, from a big fan who wanted this game to improve but has given up. 1.0 is my last playthrough.
1. Weapon ranges and balance are broken. We've been telling you for years but you just dont seem to get the point no matter how much we drill it and show it to you. When most enemies and even things like the Wormhole Guardian have an attack range of 5km...it makes no sense that our weapons (most effective being Rail and lightning...AGAIN) can attack from 30km. (rail and lightning having insane range as well as the dps). Years have gone by and it's still the same problem.
Example of the imbalance:
On my 1.0 playthrough the strongest Machine gun i found was a 3 slot machine gun at 2.2k dps.
I can blow up a station or get the parts cheaply by buying them, and instantly craft a railgun that has 25k dps, 5 slots, and has 30.5km range, and has anti-matter (double damage against hull. And also craft lightning guns exactly the same but with energy rounds (double damage to shields)
5 slots, 25kdps, doubled to 50kdps with ammo type, 30.5km range. Roughly 10,000 dps per slot. Do you begin to see the shear ludicrous scale of the imbalance yet? We've been telling them for years. Under these conditions, equipping the machine gun is statistically senseless.
2. Broken Cat and mouse chasing AI. The Ai chases itself many 100's of km's away from the center of the sector, the problem is worst in early game where in many situations, youre chasing an enemy incredible distances to finish it off, often this can put you so far away from the center of the sector, that elements of the UI literally break and de-render.
3. Economy has been destroyed by the recent changes. Pirating from cargo ships and fighting off the sectors defenders used to be a vital element of the gameplay that was fun. But now thats all gone, as cargo ships dont spawn once 'Turmoil' has enabled, and there's no point attacking cargo ships when destroying stations which eventually rebuild themselves means you get all the loot and materials you need super-fast, in a way that is not really fun or challenging.
4. Unbareable lag when attempting to play multiplayer, due to the games total disrespect to bandwidth consumption, and absolutely no willpower on the developers side to address the issue. This has lead to most multiplayer servers forever shutting down or keeping population caps super low and just continueing to play knowing that the unplayable lag is just part of the experience. With confirmations from the dev team that there are no plans to do anything about it, entire Avorion Discord groups i was apart of have shut down. We we're hoping to get servers up and running again but you basically shot them down.
5. Reputation building with factions is too slow and boring. There are not enough 'actual quests' offered to you in each sector and even if you do them, the reputation is usually hardly worth the time. Waiting around for pirate/xsotan attacks is even more a waste of computer time and home electricity. Best thing to do is blow up stations, earn quick credits, and buy your reputation up...which is broken. Again, (and obvious) major imbalances here. Through Steam and other snippets of information i muster, i get the impression there is little to no testing going on. You have to play your own game, people like me who provide the feedback are becoming more reluctant to come forward and do so due to the depression that nothing becomes of it.
6. Scrolling through the different types of blocks was quicker and better before you changed the building UI. Now having to manually select them or drag them onto a limited bar of 10 parts has really slowed down my build speed and dramatically increased the amount of mouseclicks i have to make and do to build. Same with enabling/disabling the mirroring UI, is an extra pointless click among many that slows down our creativity and makes it just that little more tedious.
I leave you with this, and i expect much of the same, hardly any changes, and probably people on the forum never making their mind up or fighting over ideologies of how it could or should be (love you guys for sticking around by the way, and showing the passion that is needed here, but we have the same conversations over and over and nothing ever happens). Without fixes, without a key decision maker, with the problems that never get addressed and there being no willpower to fix them...this is as far as i can go. It was fun, until about 9 months ago when the bandwidth issues began shutting the multiplayer servers down. I held on as much as i could because i saw massive potential in Avorion but i cant withstand anymore of this. I wish i could rollback using Steams ability to install older versions, but sadly you deleted the older versions from the list.
Suggestion
SnakeWildlife
--Possibly contains spoilers, do not read if you dont want to know anything.--
Seems kind of pointless to give you feedback when nothing ever becomes of it, but here's the results of my time and effort after playing the 1.0 release, from beginning to end, from a big fan who wanted this game to improve but has given up. 1.0 is my last playthrough.
1. Weapon ranges and balance are broken. We've been telling you for years but you just dont seem to get the point no matter how much we drill it and show it to you. When most enemies and even things like the Wormhole Guardian have an attack range of 5km...it makes no sense that our weapons (most effective being Rail and lightning...AGAIN) can attack from 30km. (rail and lightning having insane range as well as the dps). Years have gone by and it's still the same problem.
Example of the imbalance:
On my 1.0 playthrough the strongest Machine gun i found was a 3 slot machine gun at 2.2k dps.
3 Slots, 2.2kdps, 4.5km range. Roughly 733dps per slot. Remember that.
I can blow up a station or get the parts cheaply by buying them, and instantly craft a railgun that has 25k dps, 5 slots, and has 30.5km range, and has anti-matter (double damage against hull. And also craft lightning guns exactly the same but with energy rounds (double damage to shields)
5 slots, 25kdps, doubled to 50kdps with ammo type, 30.5km range. Roughly 10,000 dps per slot. Do you begin to see the shear ludicrous scale of the imbalance yet? We've been telling them for years. Under these conditions, equipping the machine gun is statistically senseless.
2. Broken Cat and mouse chasing AI. The Ai chases itself many 100's of km's away from the center of the sector, the problem is worst in early game where in many situations, youre chasing an enemy incredible distances to finish it off, often this can put you so far away from the center of the sector, that elements of the UI literally break and de-render.
3. Economy has been destroyed by the recent changes. Pirating from cargo ships and fighting off the sectors defenders used to be a vital element of the gameplay that was fun. But now thats all gone, as cargo ships dont spawn once 'Turmoil' has enabled, and there's no point attacking cargo ships when destroying stations which eventually rebuild themselves means you get all the loot and materials you need super-fast, in a way that is not really fun or challenging.
4. Unbareable lag when attempting to play multiplayer, due to the games total disrespect to bandwidth consumption, and absolutely no willpower on the developers side to address the issue. This has lead to most multiplayer servers forever shutting down or keeping population caps super low and just continueing to play knowing that the unplayable lag is just part of the experience. With confirmations from the dev team that there are no plans to do anything about it, entire Avorion Discord groups i was apart of have shut down. We we're hoping to get servers up and running again but you basically shot them down.
5. Reputation building with factions is too slow and boring. There are not enough 'actual quests' offered to you in each sector and even if you do them, the reputation is usually hardly worth the time. Waiting around for pirate/xsotan attacks is even more a waste of computer time and home electricity. Best thing to do is blow up stations, earn quick credits, and buy your reputation up...which is broken. Again, (and obvious) major imbalances here. Through Steam and other snippets of information i muster, i get the impression there is little to no testing going on. You have to play your own game, people like me who provide the feedback are becoming more reluctant to come forward and do so due to the depression that nothing becomes of it.
6. Scrolling through the different types of blocks was quicker and better before you changed the building UI. Now having to manually select them or drag them onto a limited bar of 10 parts has really slowed down my build speed and dramatically increased the amount of mouseclicks i have to make and do to build. Same with enabling/disabling the mirroring UI, is an extra pointless click among many that slows down our creativity and makes it just that little more tedious.
I leave you with this, and i expect much of the same, hardly any changes, and probably people on the forum never making their mind up or fighting over ideologies of how it could or should be (love you guys for sticking around by the way, and showing the passion that is needed here, but we have the same conversations over and over and nothing ever happens). Without fixes, without a key decision maker, with the problems that never get addressed and there being no willpower to fix them...this is as far as i can go. It was fun, until about 9 months ago when the bandwidth issues began shutting the multiplayer servers down. I held on as much as i could because i saw massive potential in Avorion but i cant withstand anymore of this. I wish i could rollback using Steams ability to install older versions, but sadly you deleted the older versions from the list.
Edits: Spelling
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