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[Server] Overloading


ThunderDodge

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I have a big server with ~ 26 Players and sometimes the server says in console:

 

Warning can't keep up.

skipping 6-300 frames

 

then the server begins to lag and crash after a time.

Please fix this.

 

I dont know what causes the problem.

It seems to occur, when many players travel to further sectors.

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Server logs is not going to help him. He has too many people and will only get worse. You can't run 26 player server maybe the first day but the more people play the worse it will get sorry.

 

What is your server specs btw?

 

Are you using Steam networking? Make sure it's enabled via logs.

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Server logs is not going to help him. He has too many people and will only get worse. You can't run 26 player server maybe the first day but the more people play the worse it will get sorry.

 

What is your server specs btw?

 

Are you using Steam networking? Make sure it's enabled via logs.

 

Server logs are for the Devs. The more info they have on what's happening with these overloaded servers the sooner they can fix these problems.

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Linux ( currently running on ) :

Intel Core i7-2600

 

HDD2x HDD 1,5 TB SATA

 

HDD1x SSD 240 GB SATA

 

RAM2x RAM 8192 MB DDR

 

1Gig Network

 

 

We wil move to:

Intel Xeon E5-1650V2

 

HDD2x HDD 2,0 TB SATA Enterprise

 

RAM8x RAM 16384 MB DDR3 ECC reg.

 

1Gig Network

 

 

 

 

Logs will come

 

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Reason I said logs are not going to help is because they show shit all. If it's a bad script slowing down or some bad looping or crazy spawns or some physics issues, etc it's not going to show up and give the info you need.

 

Good news is Koonschi working with a group of people to stress test a server he is running and hopfully can solve some the major issues.

 

But most of us running 5+ people servers that have lag issues are not going to have as much luck figuring out the exact causes without better debugging logs.

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