Uzkul Posted March 31, 2020 Share Posted March 31, 2020 Hey there ! I've got, this game for about 1,5 weeks now. And I've been spending way to much time in it :) I'm currently at end game so to speak, sitting in sector 1:0 with a fleet and building up couple of stations. But I do have a question about these stations in particular. Hopefully someone can help me out. 1) Trading station. So I made a trading post, and it's buying / selling goods. However it seems to sell stuff at a loss. Is there any way to configure that? Or is it primarily used to only sell trade goods you have a surplus of (as in you need to supply it yourself instead of having it buying stuff)? 2) Turret Factories What do you guys do to get better 'rolls' on the turret factories? Destroy them if they don't have anything useful and rebuild for a new roll? 2nd question on turret factories : they create tech 52 turrets for me. But I can't turn those in a blueprint as the tech level of the station is only 50 ? How does that work, and is it able to be solved? Thanks! :) Link to comment Share on other sites More sharing options...
FuryoftheStars Posted March 31, 2020 Share Posted March 31, 2020 Speaking on turret factories, yes, the only way to get a better roll is to destroy and rebuild. Waste of money the way they have it set up.... I’m not sure on the blueprinting. I haven’t looked through the code on them thoroughly since they introduced this, so it’s possible this is a purposeful restriction to keep you from blueprinting the most powerful turrets. Link to comment Share on other sites More sharing options...
Uzkul Posted March 31, 2020 Author Share Posted March 31, 2020 Thx for your reply! Much aprreciated ! I was hoping for a better way to reroll them, becasue destroying them seems like a waste. Would be amazing if you could research something specific on a turret factory. For example have one specialised in railguns, soi it cna make both the coaxial version and normal version of it. And for a credit fee, reroll the research if needed to get a chance at better starting turrets. :) Anyway in regards to my trading post question : I just destroyed a pirate shipyard guarded by a boatload of dreadnaughts. I salvaged and picked up all the stolen goods, unbranded them and gave them to my Trading post to sell. But it seems this is not the way it was intended to work, as the station does not want to sell those extra items. Is the only way really to map out a route with a freighter to travel around sectors and sell specific goods at specific spots? Link to comment Share on other sites More sharing options...
FuryoftheStars Posted March 31, 2020 Share Posted March 31, 2020 Yeah, trading posts for whatever reason don't actually buy/sell "anything and everything" like you'd expect. They only buy and sell from a sampling of what's being sold around them (I forget the range). Link to comment Share on other sites More sharing options...
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