Mozo Tyce Posted April 27, 2020 Share Posted April 27, 2020 I'm a little rusty on my .lua coding but having been unable to complete some of the 'Adventurer' missions (myself and friends, single player and multiplayer) i took a look at the relevant .lua scripts and observed the following: 'Trading Instructions': Works up to the 250 cargo space requirement. Code syntax changes from mission.phases[1].onBeginServer to mission.phases[2].onBegin (should perhaps also be onBeginServer ??) 'Receive Free Fighters': No reward fighters received. If player has created all his squads, allbeit empty, no fighters are given as code must create a squad to obtain the object reference. Needs a check to place fighters in any empty squad if a new squad cannot be created (or at least an email to say he has no free squad space). 'Station Founder': Mission will not complete if player does not immediately create one in the sector where mission is offered or return to that sector to create one. Needs to be made more obvious that 'this' shipyard must be used or mission needs re-coding to work no matter where the founder block/ship is created. Link to comment Share on other sites More sharing options...
Guest Ripper150 Posted June 7, 2020 Share Posted June 7, 2020 Also had the mission starting on an pirate shipyard .... which is kinda odd Link to comment Share on other sites More sharing options...
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