I started playing with mines and factories. It's A LOT of work and planification to get even some basic factory to work together in a same sector.
My main issue if when I need to transfer goods from mines located in a different sector than my factory.
I tried the following:
Got a mine in sector 1
Got a factory who need goods from the mine in sector 2
Set a hauler ship to "buy" 500 goods from mine in sector 1
Then jump to sector 2
Then "sell" to sector 2 until 0
Then jump back to sector 1
Loop
The problem is if the factory won't "buy" the good from the hauler, the hauler will end up in error: no one to sell good or something like that, and the loop get stuck instead of skipping to the next step.
Also, similar to this, setting up a trade route with a hauler:
I tried this
Factory in sector 1
potential buyers for goods in sectors 2, 3 and 4.
Set hauler to "buy" 5000 (or whatever number ) from sector 1
Then jump to sector 2
Then sell goods until 0
Then warp to sector 3
Then sell goods until 0
Then warp to sector 4
Then warp back to sector 1
Loop
Same problem here, if sector 1 won't buy the good, the loop get stuck instead of skipping to next step.
Last suggestion
Once the loop logic is fixed, a SELL ALL command would be awesome...
Fill up a freighter with all sort of goods, then have the option to queue up SELL ALL in a bunch of sectors.
Right now, haulers requires insane micromanagement
Suggestion
syraphx
I started playing with mines and factories. It's A LOT of work and planification to get even some basic factory to work together in a same sector.
My main issue if when I need to transfer goods from mines located in a different sector than my factory.
I tried the following:
Got a mine in sector 1
Got a factory who need goods from the mine in sector 2
Set a hauler ship to "buy" 500 goods from mine in sector 1
Then jump to sector 2
Then "sell" to sector 2 until 0
Then jump back to sector 1
Loop
The problem is if the factory won't "buy" the good from the hauler, the hauler will end up in error: no one to sell good or something like that, and the loop get stuck instead of skipping to the next step.
Also, similar to this, setting up a trade route with a hauler:
I tried this
Factory in sector 1
potential buyers for goods in sectors 2, 3 and 4.
Set hauler to "buy" 5000 (or whatever number ) from sector 1
Then jump to sector 2
Then sell goods until 0
Then warp to sector 3
Then sell goods until 0
Then warp to sector 4
Then warp back to sector 1
Loop
Same problem here, if sector 1 won't buy the good, the loop get stuck instead of skipping to next step.
Last suggestion
Once the loop logic is fixed, a SELL ALL command would be awesome...
Fill up a freighter with all sort of goods, then have the option to queue up SELL ALL in a bunch of sectors.
Right now, haulers requires insane micromanagement
thanks!
1 answer to this suggestion
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