celinor1982 Posted February 19, 2017 Share Posted February 19, 2017 Ignore Post Link to comment Share on other sites More sharing options...
Tecnos Posted February 20, 2017 Share Posted February 20, 2017 hello,with /inventory i can't add generator script's,it said that the namw is unknow xS Link to comment Share on other sites More sharing options...
Aki Posted February 20, 2017 Author Share Posted February 20, 2017 hello,with /inventory i can't add generator script's,it said that the namw is unknow xS Generator is called "energybooster", try that. Â I guess it would be nice to have their display names rather than script file names. I will try to remember about adding that, thanks. Â Oh and you can get all possibilities with /list upgrades. Link to comment Share on other sites More sharing options...
Tecnos Posted February 20, 2017 Share Posted February 20, 2017 hello,with /inventory i can't add generator script's,it said that the namw is unknow xS Generator is called "energybooster", try that.  I guess it would be nice to have their display names rather than script file names. I will try to remember about adding that, thanks.  Oh and you can get all possibilities with /list upgrades.  oh i got it !!,thanks!,andd how i can add crew?,its said me ``could not identefy crew rank : nil ´´,i'm using /crew add gunner 1 1 10,i'm wrong? Link to comment Share on other sites More sharing options...
Aki Posted February 20, 2017 Author Share Posted February 20, 2017 oh i got it !!,thanks!,andd how i can add crew?,its said me ``could not identefy crew rank : nil ´´,i'm using /crew add gunner 1 1 10,i'm wrong?  It seems I forgot to add support for numeral ranks ::), try: /crew add gun pro 1 10 Link to comment Share on other sites More sharing options...
Vokun Vulon Posted February 21, 2017 Share Posted February 21, 2017 Fairly new to this and I'm mainly having a piss-about until my friends get it then we will play serious, but I've been researching and gettin the 8 "keys" to reach the center seems like such an endeavour, was hoping you could add it to the /inventory mod, if you haven't already? (on the phone so going thru all 7 pages isn't so easy for me right now) Â Side note is there a way to see a grid on the blocks ur placing onto? Sick of having to re-place blocks that are out by 0.25 on the snapping (generators are great for placing against tho, nice symmetrical patter on them :P ) Link to comment Share on other sites More sharing options...
Crispy_Top_Hat Posted February 21, 2017 Share Posted February 21, 2017 Hey I have a question about the /sethome script. I am wondering if it is possible that every time some one types /sethome that it charges them credits depending on how close to the center they are. I like /sethome but I do not like that it can be macroed every time someone jumps looking for a little balance to the command. Â Link to comment Share on other sites More sharing options...
Thundercraft Posted February 21, 2017 Share Posted February 21, 2017 I'm finding the /crew script very handy to design, build, and test ships in Creative mode. I would hate having to find and hire enough crew for that. LOL! Â However, why "repair" for Mechanics? Wouldn't it be easier to remember with "mech"? Link to comment Share on other sites More sharing options...
Aki Posted February 21, 2017 Author Share Posted February 21, 2017 Fairly new to this and I'm mainly having a piss-about until my friends get it then we will play serious, but I've been researching and gettin the 8 "keys" to reach the center seems like such an endeavour, was hoping you could add it to the /inventory mod, if you haven't already? (on the phone so going thru all 7 pages isn't so easy for me right now) It is possible if you modify lib/cmd/upgrades.lua. I didn't add it on default because they are lore items. Â Side note is there a way to see a grid on the blocks ur placing onto? Sick of having to re-place blocks that are out by 0.25 on the snapping (generators are great for placing against tho, nice symmetrical patter on them :P ) I'm not sure if this is a good place for this? Â Hey I have a question about the /sethome script. I am wondering if it is possible that every time some one types /sethome that it charges them credits depending on how close to the center they are. I like /sethome but I do not like that it can be macroed every time someone jumps looking for a little balance to the command. http://www.avorion.net/forum/index.php/topic,830.msg8203.html#msg8203 Sorry for just linking it. It should be changed a little bit now because of the new version of /sethome, but the template (if statement and price) for paying is the same. Â However, why "repair" for Mechanics? Wouldn't it be easier to remember with "mech"? Repair is their internal name. It has been changed in the new release - now it is possible to use both "Mechanic" (mec, mecha, Mech etc.) or "Repair" (or variation). Â New commands added: /fighter and /agoods, more in first post. Link to comment Share on other sites More sharing options...
Thundercraft Posted February 23, 2017 Share Posted February 23, 2017 While these are all nice scripts, I have no interest in installing all of them. Indeed, certain multiplayer servers will ban players for cheating and I'd rather not take the chance of having some of these installed.  Mostly, I'm interested in /price /whereis and /crew, with the latter only to avoid the headaches of a lack of crew in my creative galaxy when designing ships.  Is there any chance we can get a breakdown of the files required to install these separately, rather than as an all-or-nothing option?  From what I can tell:  /Crew requires; crew.lua in the /commands/ folder professions.lua in the /lib/cmd/ folder ranks.lua in the /lib/cmd/ folder ? common.lua in the /lib/cmd/ folder ? (PROBABLY, but I'm only guessing...) crew.lua in the /player/cmd/ folder  /Price requires; price.lua in the /commands/ folder ? common.lua in the /lib/cmd/ folder ? (PROBABLY, but I'm only guessing...) price.lua in the /player/cmd/ folder  /Whereis requires; whereis.lua in the /commands/ folder common.lua in the /lib/cmd/ folder (DEFINITELY required!) tellposition.lua in the /player/cmd/ folder whereis.lua in the /player/cmd/ folder  Am I right? Link to comment Share on other sites More sharing options...
Aki Posted February 23, 2017 Author Share Posted February 23, 2017 While these are all nice scripts, I have no interest in installing all of them. Indeed, certain multiplayer servers will ban players for cheating and I'd rather not take the chance of having some of these installed. Â Mostly, I'm interested in /price /whereis and /crew, with the latter only to avoid the headaches of a lack of crew in my creative galaxy when designing ships. It is impossible for players to use command without having permissions for them set in admin.xml. At least it was the case the last time I checked (week or so). Â If you really want to use selected ones: copy lib/cmd/* (everything), commands/?.lua (selected), player/cmd/?.lua (selected if exists; for /whereis -> whereis.lua AND tellposition.lua). Getting everything from lib will make it easier and you won't worry that you will break commands. Link to comment Share on other sites More sharing options...
Vokun Vulon Posted February 25, 2017 Share Posted February 25, 2017 It is possible if you modify lib/cmd/upgrades.lua. I didn't add it on default because they are lore items. Â How would one go about this? Been looking for any other way to do it in the mean time and it seems I'm just gonna have to add it to your code myself, doesnt help my wifi has been iffy lately so I've been unable to get on here to check Link to comment Share on other sites More sharing options...
Nozeron Posted February 26, 2017 Share Posted February 26, 2017 I'm having trouble adding upgrades. I try to put them in like I "think" it would be, but I just get an error message.  For upgrades I tried  /inventory upgrade Turret Control System M-TCS-5 Exotic 5 /inventory upgrade Turret Exotic 5 /inventory upgrade M-TCS Exotic 5 /inventory upgrade Armed Exotic 5  But none of them worked. Also tried /inventory available upgrades, but it just gave me an error message.  As for the weapons, they seem to be random when I add them in. Could there be any way to also determine the seed of the weapon? This way we could look through a turret factory for the seed we want, and load that specific weapon in. Link to comment Share on other sites More sharing options...
quikieee Posted February 26, 2017 Share Posted February 26, 2017 I'm having trouble adding upgrades. I try to put them in like I "think" it would be, but I just get an error message.  For upgrades I tried  /inventory upgrade Turret Control System M-TCS-5 Exotic 5 /inventory upgrade Turret Exotic 5 /inventory upgrade M-TCS Exotic 5 /inventory upgrade Armed Exotic 5  But none of them worked. Also tried /inventory available upgrades, but it just gave me an error message.  As for the weapons, they seem to be random when I add them in. Could there be any way to also determine the seed of the weapon? This way we could look through a turret factory for the seed we want, and load that specific weapon in.   take a look at scripts/lib/cmd/upgrades.lua, at the very beginning there is a list of the "proper" commands for the various upgrades, for your example it would be any of those: /inv upgrade mtcs exotic 5 /inv upgrade mil exotic 5 Link to comment Share on other sites More sharing options...
Thundercraft Posted February 28, 2017 Share Posted February 28, 2017 Edit: Nevermind... Link to comment Share on other sites More sharing options...
celgara Posted March 1, 2017 Share Posted March 1, 2017 nvm Link to comment Share on other sites More sharing options...
MansourMF Posted March 3, 2017 Share Posted March 3, 2017 Oh we taking requests :P I like to see all these ;) http://imgur.com/a/1o4jf  simple question :'( :'( :'( :'( how can i get this ? :'( :'( :'( :'( :'( Link to comment Share on other sites More sharing options...
w00zla Posted March 4, 2017 Share Posted March 4, 2017 Oh we taking requests :P I like to see all these ;) http://imgur.com/a/1o4jf  simple question :'( :'( :'( :'( how can i get this ? :'( :'( :'( :'( :'(  type /run Entity():addScript("lib/entitydbg.lua") in your chat-window and press enter ... then you have a second "puzzle piece" in the top right menu (it says "~dev" in its tooltip), just click that to get the developer dialogs! Link to comment Share on other sites More sharing options...
joelzy83 Posted March 4, 2017 Share Posted March 4, 2017 Dude, you're a legend, that's all. Link to comment Share on other sites More sharing options...
MansourMF Posted March 4, 2017 Share Posted March 4, 2017  type /run Entity():addScript("lib/entitydbg.lua") in your chat-window and press enter ... then you have a second "puzzle piece" in the top right menu (it says "~dev" in its tooltip), just click that to get the developer dialogs!   thanx bro :-* Link to comment Share on other sites More sharing options...
Goblin Posted March 9, 2017 Share Posted March 9, 2017 Apparently I'm dumb when it comes to this.  How do I install this onto the server for others to use?  In what ways do I "edit" the admin.xml? I mean, I see the; "<command name="seed"/>" etc  How do I connect those to the mod scripts?  Where do I put the folders in the server? Link to comment Share on other sites More sharing options...
Velaja Posted March 13, 2017 Share Posted March 13, 2017 Hello.  /crew fill seems buggy. After i had used it, i wasn't able to user Jumpgates anymore. :o I just fly through them, like they're not there.. Link to comment Share on other sites More sharing options...
Devious Posted March 16, 2017 Share Posted March 16, 2017 Hello.  /crew fill seems buggy. After i had used it, i wasn't able to user Jumpgates anymore. :o I just fly through them, like they're not there..  That is because your ship is too large, doesn't have anything to do with the mod itself. Ships being too big for gates is actually a bug, which Koonschi said to address soon. Link to comment Share on other sites More sharing options...
Prophet Of Merci Posted March 18, 2017 Share Posted March 18, 2017 "/system" Doesn't work. Was told to post this here with the most vague amount of information possible. Seems your mod has some issues with servers causing them to use a lot of cache capacity. Link to comment Share on other sites More sharing options...
Crispy_Top_Hat Posted March 25, 2017 Share Posted March 25, 2017 I feel stupid and found it Link to comment Share on other sites More sharing options...
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