Animated blocks - translation, rotation; attached blocks translate / rotate with those blocks; scriptable, w/ basic animations set directly via object properties in the editor (rotate around pivot point and x/y/z axis), in the long run perhaps with a simple in-game animation sequencer (not even an editor required), via in series queued commands (translate / rotate for n units on / around x/y/z axis, then... - like queuing commands for ships w/ AI captain on map).
This will allow for complex and interesting animations, such as rotating rings on space stations, cranes on factories moving around, making it look more life-like; trucks on mining asteroids transporting ore; ...
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max2veg
This will allow for complex and interesting animations, such as rotating rings on space stations, cranes on factories moving around, making it look more life-like; trucks on mining asteroids transporting ore; ...
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