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[R7361] miningsystem.lua All Quality of the modules have 5km range regardless!


Kane Hart

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So I'm a newbie and can't really code but been reading through the miningsystem.lua a lot and I think I found a bug :)

 

 

From what i can tell the hud rendering has no actual math to divide it based on the range of the module so if you have Petty or Legendary you can see the asteroids up to 5km.

 

This all vanilla btw.

 

 

function onPreRenderHud()

    local ship = Entity()
    local shipPos = ship.translationf

    local sphere = Sphere(shipPos, 500)
    local nearby = {Sector():getEntitiesByLocation(sphere)}
    local displayed = {}

    -- detect all asteroids in range
    for _, entity in pairs(nearby) do

        if entity.type == EntityType.Asteroid then
            local resources = entity:getMineableResources()
            if resources ~= nil and resources > 0 then
                local material = entity:getMineableMaterial()

                if material.value <= materialLevel then

                    local d = distance2(entity.translationf, shipPos)

                    table.insert(displayed, {material = material, asteroid = entity, distance = d})
                end
            end
        end

    end

    -- sort by distance
    table.sort(displayed, sort)

    -- display nearest x
    local renderer = UIRenderer()

    for i = 1, math.min(#displayed, amount) do
        local tuple = displayed[i]
        renderer:renderEntityTargeter(tuple.asteroid, tuple.material.color);
        renderer:renderEntityArrow(tuple.asteroid, 30, 10, 250, tuple.material.color, 0);


    end

    renderer:display()
end

 

 

Unless range has an entire different meaning?

 

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