I love the new Captains. However, I've started getting into that classic mid-game part of Avorion and am starting to notice that I'm 'abusing' certain types of Captains to give my Station Founder Ships certain buffs since no other Captains would give them anything beneficial. Maybe that's by design.
That said, here's some ideas for some more Captain classes / archetypes that are specifically geared towards running Stations:
Economist
Business Sense: All trades performed at this Station get a mark-up or mark-down in prices in favour of the Station owner
Manufacturer
Driven: Increases Production output of your Factory by some flat/percentage bonus
Armada: +1 Concurrent Fighter Productions
Fleet Commander
I Send the Swarms: +1 maximum Fighter Squadrons allowed at this Station
Bullet Hell: all Fighters launched from this Station have +10% attack speed
And here's some ideas for upgrades to the currently existing classes, so that perhaps all Captains could be useful as an either/or Ship-or-Station-manning Captain. I.e., don't necessarily change anything about the current Captains, but add more Traits that give benefits when they man a Station specifically:
Merchant
Market-Savvy: Draws more Traders to the system
Explorer
Quest Generator: Station generates special Bulletins that give you rewards for going on Exploration missions yourself (the Player)
Commodore
Intimidating: reduces likelihood of Pirate raids in this Sector. Stack multiple Stations all equipped with Commodores to create a 'Safe Haven', a sort of reverse Hazard Zone, where Traders feel like they can come and go as they please without having to worry about getting ambushed
Daredevil
Boistrous: Draws the attention of Pirates / Xsotan more than other targets in-Sector, allowing you to create Stations that are effective 'tanks' for the rest of your Ships/Stations in-Sector and/or distraction buoys some distance away from the more vulnerable targets, by drawing aggro from hostiles
Miner & Salvager
Industrious: When running a Resource Depot, increases yield from refining Raw Ore into Resources (i.e. 'bonus' to Resource output -- 'free' Resources)
Smuggler
"Licenced" Retailer: Turns this Station into a Smuggler's Outpost, where you can trade illegal goods and unbrand stolen goods. Severely reduces Trader traffic in-system (they don't like to hang around where the shady people of the Galaxy lurk)
Suggestion
Shrooblord
Hey there!
I love the new Captains. However, I've started getting into that classic mid-game part of Avorion and am starting to notice that I'm 'abusing' certain types of Captains to give my Station Founder Ships certain buffs since no other Captains would give them anything beneficial. Maybe that's by design.
That said, here's some ideas for some more Captain classes / archetypes that are specifically geared towards running Stations:
And here's some ideas for upgrades to the currently existing classes, so that perhaps all Captains could be useful as an either/or Ship-or-Station-manning Captain. I.e., don't necessarily change anything about the current Captains, but add more Traits that give benefits when they man a Station specifically:
-
Merchant
-
Market-Savvy: Draws more Traders to the system
-
Explorer
-
Quest Generator: Station generates special Bulletins that give you rewards for going on Exploration missions yourself (the Player)
-
Commodore
-
Intimidating: reduces likelihood of Pirate raids in this Sector. Stack multiple Stations all equipped with Commodores to create a 'Safe Haven', a sort of reverse Hazard Zone, where Traders feel like they can come and go as they please without having to worry about getting ambushed
-
Daredevil
-
Boistrous: Draws the attention of Pirates / Xsotan more than other targets in-Sector, allowing you to create Stations that are effective 'tanks' for the rest of your Ships/Stations in-Sector and/or distraction buoys some distance away from the more vulnerable targets, by drawing aggro from hostiles
-
Miner & Salvager
-
Industrious: When running a Resource Depot, increases yield from refining Raw Ore into Resources (i.e. 'bonus' to Resource output -- 'free' Resources)
-
Smuggler
-
"Licenced" Retailer: Turns this Station into a Smuggler's Outpost, where you can trade illegal goods and unbrand stolen goods. Severely reduces Trader traffic in-system (they don't like to hang around where the shady people of the Galaxy lurk)
Edited by Shrooblord1 answer to this suggestion
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