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Quality of Life suggestions - inventory,equipment dock,hangar/fighters


Juksefantomet

Suggestion

I would love to see the some of this in the future!

Player --> Inventory tab, detailed filters:

1. Being able to filter by crew amount required. e.g. useful when you want to single out turrets that requires X amount of crew members. This also applies for sub-systems and how many slots they unlock.

2. Being able to filter by type-attribute e.g. range. That way you don't have to guess your way through by searching 14. to get everything matching 14.x. this would yield a number of additional results like damage, range etc.

3. It would also be nice that when you do search and have a significant item count the results window actually scrolls to the very top as that's where the results are. Now you have to click inside the results window and scroll up to get to the results.

4. Filter out certain things, like you do when you sell items to the Equipment dock, there you can toggle turrets / fighters etc. but not in your own inventory.

 

Equipment dock / Stations in general :

1. It would be nice to see a "buy all" button for some pages. like the torpedo page. When you can afford all 40+ you need to hammer that buy key way too much.

2. In many situations, it would be nice to gain some form of reputation from the faction the store belongs to. We all know a good customer is well known by the owner if that customer is a bulk trader. e.g. every 50th transaction of X value could provide some marginal reputation increase.

3. In general most stations where you can sell stuff the "sell" button is available even though you have no cargo count. It would be visually better for the player to see greyed out buttons on stock they have no amount of and available button for items they do have.

Hangar bay / Fighters:

1. It seems to be a "wait for" process being executed when fighters leave / enter the hangar bay, causing graphical freezes, if this was asynchronous that would help a lot for us "drone boat" lovers and it won't freeze the UI and wait for the action to finish.

2. Fighters tend to struggle when re-entering the hangar through the hangar bays. increasing the acceptance range for entering with a tiny fraction will most likely solve this and they will be able to enter the hangar bay without issues. Might even consider a form of allowed ghosting when close to the ship to allow them to enter properly.

3. There seems to be a continued bug when the last fighter in the slot is queued for building / finished building where it does not, when building how about reserving the slot for the "fighter currently being built" as you got the progression on the cog-wheel and it won't build unless the slot is available, reserve it.

 

cheers!

Edited by Juksefantomet
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