Since Steam supports switching between versions, a dev branch would be a good solution to reduce the amount of breaks that might happen (like last patch dropped server stability alot, some vendors are broken). It does not have to be an open dev branch, it might be a private with code given out to volunteers, any way works.
Or something like basic 24/48h rule of testing it before releasing it and extending the time by same amount till it's stable.
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Worm
As the name suggests.
Since Steam supports switching between versions, a dev branch would be a good solution to reduce the amount of breaks that might happen (like last patch dropped server stability alot, some vendors are broken). It does not have to be an open dev branch, it might be a private with code given out to volunteers, any way works.
Or something like basic 24/48h rule of testing it before releasing it and extending the time by same amount till it's stable.
please don't go on a witchhunt against me
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