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[SERVER] CORE COMMUNITY


CORE

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Address 45.43.96.138

Hostname CORE - 24/7 - PvP/PVE - http://www.pup1l.com/

Players 100

Location United States of America

Version CURRENT (5th)

Platform Windows

Website http://www.pup1l.com/

DISCORD https://discord.gg/wF7z4nG

 

 

 

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  • Custom Start Sector

  • Respawning Resources

  • /sethome - /crew - /price

  • 5x The Drop Rates

  • Highlight of Players

  • T1/T2 Modules/ Turrets/ Fighters

  • Security Based Sectors (High - Medium - Low)

  • Extended Trade

  • Concord Police

  • AI Improvments

  • Custom Stations (Citadels / POS )

  • Bigger Crew Pools

  • 5x Resource

  • Faction Creation

  • Ship Class

  • SQL Module

  • New Missions

  • Balanced Fighter Play

  • New Upgrades

 

 

 

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We are looking for reliable and nice players, who like to try something new, who value a co-operation and creatively participate in CORE

 

 

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a server with an open and consistent Survival world with long-term orientation and role-playing background. Dynamic relationships between factions provide variety and excitement. Conduct war against other factions, or form alliances to ward off your enemies. Become traders, mercenaries or simply explore the vastness of the universe - all possibilities are open here. Events will always take place and always provide for plot and entertainment.

 

For active exchange in the community is provided with its own TS3 server and forum. We offer an interface, a self-developed website, on which we provide you with practical functions for the server. There are useful functions such as the administration of credits, our virtual currency as well as the possibility to act with other players or to send them messages. There, however, relations with all other factions are managed, or your own. The Galactic News Network is a bastion for news, rumors, reports or short news for all. Other useful modules are planned and under development.

 

 

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Mod Update:

 

Ship Classes have been redone, all ships now will class depending on Block Count and Density

Added new combat missions

Custom Starting Sector

New Station (Citadels will now appear, they sell high end modules along with full crew compliments)

Factions have been redone, all players can now claim a sector for their faction

SQL Database has been linked

 

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Mod Update:

 

Trade Routes Expanded

New Sellable Goods

Capital Class added to ship table

Fighters have been expanded and now have T1/T2 Varients

Weapons now have T1/T2 Varients

System Upgrades have T1/T2 Varients

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Big update, Station Founders now can found ALL stations in the game, along with new Citadel which can hold Equipment and Repair ships, Ive added a new set of alien ships to the game which hold 10x the gear that regular Xotan ships carry. I have added fleet formations for faction ships and a new module which acts as an active shield booster on damage recieved.

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New Station has been added that has been seeded through out the world, they show up as repair docks but contain much more. You can dock ships inside of it and it will protect you during log off as a safezone, there is also and equipment merc/ fighter merch inside the station

 

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Would like to announce we have brought in some out of house scripts from the fourms, thanks to the mod authors of Out of Sector production and Carrier Command and Highlight Player scripts have been added to the server

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