So, this is for a few reasons that I'll list later. But I think if chat could be separated into sectorwide, local (everyone within x distance can see it) and private messaging (something handier than the mail system) it would be pretty neat and enhance the functionality of multiplayer a lot.
I'm admittedly mostly thinking of pvp situations where you might want to try to pirate someone without just blasting them out of the sky, along with pve where coordinating with people only in a single sector would be made easier.
I'm also personally from a rather large roleplay community and I think that having these options would possibly allow rp and rp-lite servers to be able to function. Possibly an option for the server host to disable the global / all chat to only allow sector communication might help to make the game a bit more atmospheric, although i'd be concerned people would probably not find each other every often if that were enabled.
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Tomas_Mendez
So, this is for a few reasons that I'll list later. But I think if chat could be separated into sectorwide, local (everyone within x distance can see it) and private messaging (something handier than the mail system) it would be pretty neat and enhance the functionality of multiplayer a lot.
I'm admittedly mostly thinking of pvp situations where you might want to try to pirate someone without just blasting them out of the sky, along with pve where coordinating with people only in a single sector would be made easier.
I'm also personally from a rather large roleplay community and I think that having these options would possibly allow rp and rp-lite servers to be able to function. Possibly an option for the server host to disable the global / all chat to only allow sector communication might help to make the game a bit more atmospheric, although i'd be concerned people would probably not find each other every often if that were enabled.
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