DoomAngelBlade Posted December 22, 2013 Share Posted December 22, 2013 This Aint be good. Question. Why add... TRIPLE TURRETS? Dual - ok... that's good if its dual. The thing is that better to put another place for a turret so it can turn around fast instead of making ultra-big many cannons turret that will be slow as hell because it will turn very slowly!(anti capship weapon) Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted December 23, 2013 Boxelware Team Share Posted December 23, 2013 Why not? Link to comment Share on other sites More sharing options...
DoomAngelBlade Posted December 26, 2013 Author Share Posted December 26, 2013 Because that will later make a player\someone else want to have 4x turret. Then 6x. Then a shotgun minigun :D Then a wall of cannons . . . that spams enemy with bullets making him not possible to see ANYTHING due to Too big amount of bullets. **We have contact with enemy ship that warped in this area. **What threat type of this ship? **Emm. Small. It has engines, cockpick, lifesupport and only one turret. I guess its for asteroids or stupid self defence. **You have a clearance to destroy him. **Copy. A player warps in and starts the fight. **WE ARE UNDER ATTACK! THAT TURRET HE HAS FIRE OVER TEN THOUSA--psssssssssssssssssssssssssssssssssssssssh **Patrol? Patrol? Do you copy? Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted December 28, 2013 Boxelware Team Share Posted December 28, 2013 :D I see what you mean, but rest assured, the turrets problem occurrs not only with triple turrets. Main reason why I added them, was to provide a bigger range of turret visuals. There will be a big turret/weapons update in the future and I will add a lot of new turrets, maybe even 4x or 6x turrets, but those will be mostly visually different from the 1-weapon turrets. Link to comment Share on other sites More sharing options...
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