Tarantel Posted January 31, 2017 Share Posted January 31, 2017 Hey dudes ^^ i made a small Mod for the Shipyards ^^ Desc: This Mod removes the glitchy 160 Credits Captain from the Shipyard and addet a new checkbox for it. Installation is Client and Server Sided needed! Standalone - data/scripts/entity/merchants/shipyard.lua Beta Branch Version - data/scripts/entity/merchants/shipyard.lua Better Shipyard (Tarantel) + Spawn Changer (Theoman02) Normal - data/scripts/entity/merchants/shipyard.lua Beta Branch Version - data/scripts/entity/merchants/shipyard.lua Theoman02's Spawn Changer - Forum Post Picture: Link to comment Share on other sites More sharing options...
Tajin Posted January 31, 2017 Share Posted January 31, 2017 Nice, this was really needed. ;D Buying large throw-away mining fleets at the beginning make things way too easy. Link to comment Share on other sites More sharing options...
justhappens Posted January 31, 2017 Share Posted January 31, 2017 Hello. I start play this game and i find a little issue. Why the "crew" need so much space? With 20 peoples on ship i need to add a huge box only for them and it make's my thing uggly:D. Can someone fix something in this problem? I'll be glad:D Link to comment Share on other sites More sharing options...
Tarantel Posted February 1, 2017 Author Share Posted February 1, 2017 . Link to comment Share on other sites More sharing options...
Kane Hart Posted February 1, 2017 Share Posted February 1, 2017 I swear I seen this before from you.. http://www.avorion.net/forum/index.php/topic,1103.0.html Link to comment Share on other sites More sharing options...
Tarantel Posted February 1, 2017 Author Share Posted February 1, 2017 I swear I seen this before from you.. http://www.avorion.net/forum/index.php/topic,1103.0.html In the other Script i only removed Captains from the addcrew system Link to comment Share on other sites More sharing options...
Kane Hart Posted February 1, 2017 Share Posted February 1, 2017 I swear I seen this before from you.. http://www.avorion.net/forum/index.php/topic,1103.0.html In the other Script i only removed Captains from the addcrew system So why not edit the post? It's like the exact same mod. You going to spam a new revision as a new thread each time mate? These forums are going to get messy fast. Link to comment Share on other sites More sharing options...
thedamngod Posted February 1, 2017 Share Posted February 1, 2017 I have merged the topics. Please don't post a new topic for every time you update a mod, as Kane said already. Link to comment Share on other sites More sharing options...
Tarantel Posted February 1, 2017 Author Share Posted February 1, 2017 I have merged the topics. Please don't post a new topic for every time you update a mod, as Kane said already. I posted a new one because the old thing was only a one line fix and not more xD Link to comment Share on other sites More sharing options...
Sikareus Posted February 1, 2017 Share Posted February 1, 2017 HOORAY FOR ORGANIZATION ;D Link to comment Share on other sites More sharing options...
Tarantel Posted February 3, 2017 Author Share Posted February 3, 2017 If someone has more ideas for the shipyard post it here ^^ Link to comment Share on other sites More sharing options...
Thundercraft Posted February 3, 2017 Share Posted February 3, 2017 Sadly, this mod is incompatible with Theoman02's Spawn changer mod: [Mods] Gambling, Dock Building, Pirate Warlord, Spawn Changer & more http://www.avorion.net/forum/index.php/topic,781.0.html Both mods replace the vanilla shipyard.lua file... I don't suppose someone could manually merge the changes from vanilla to get the best of both worlds? Link to comment Share on other sites More sharing options...
Tarantel Posted February 3, 2017 Author Share Posted February 3, 2017 Sadly, this mod is incompatible with Theoman02's Spawn changer mod: [Mods] Gambling, Dock Building, Pirate Warlord, Spawn Changer & more http://www.avorion.net/forum/index.php/topic,781.0.html Both mods replace the vanilla shipyard.lua file... I don't suppose someone could manually merge the changes from vanilla to get the best of both worlds? i make a merge version if this is ok for Theoman02 ^^ Link to comment Share on other sites More sharing options...
Tarantel Posted February 4, 2017 Author Share Posted February 4, 2017 Added Support for Theoman02's Spawn Changer! Link to comment Share on other sites More sharing options...
Tarantel Posted February 4, 2017 Author Share Posted February 4, 2017 Added Beta Branch Support for Better Shipyard and for merged version with Spawn Changer! Link to comment Share on other sites More sharing options...
Tarantel Posted February 7, 2017 Author Share Posted February 7, 2017 Updated! Link to comment Share on other sites More sharing options...
Kane Hart Posted February 10, 2017 Share Posted February 10, 2017 Thanks I just noticed this bug and glad someone has fixed it :) Link to comment Share on other sites More sharing options...
Zangiry Posted February 15, 2017 Share Posted February 15, 2017 Is your Beta Branch update for 0.10.3? as files seems identical. Link to comment Share on other sites More sharing options...
Tarantel Posted February 15, 2017 Author Share Posted February 15, 2017 Is your Beta Branch update for 0.10.3? as files seems identical. on the last betabranch you can use the normal version ^^ This Betabranch has no changes to shipyard so you can use it ^^ Link to comment Share on other sites More sharing options...
Voideka Posted February 21, 2017 Share Posted February 21, 2017 What's wrong with the shipyard captain currently? Link to comment Share on other sites More sharing options...
DRMSKR Posted February 24, 2017 Share Posted February 24, 2017 Can you add a function to load a ship design to build? It gets annoying having to build a block or a small ship, then replace it in build mode. Thanks. Link to comment Share on other sites More sharing options...
Tarantel Posted February 24, 2017 Author Share Posted February 24, 2017 What's wrong with the shipyard captain currently? If you use the normal shipyard you can buy a captain for 160 Credits on the shipyard so i fix this in my mod. Because a Captain costs 7500 on hiring pools. Link to comment Share on other sites More sharing options...
EarnestErnest Posted March 4, 2017 Share Posted March 4, 2017 What's wrong with the shipyard captain currently? If you use the normal shipyard you can buy a captain for 160 Credits on the shipyard so i fix this in my mod. Because a Captain costs 7500 on hiring pools. I think that with the 10.5 update that gets solved Link to comment Share on other sites More sharing options...
Shrooblord Posted October 8, 2017 Share Posted October 8, 2017 Just to confirm: it is now October, the update is 0.14.something and this exploit has not yet been fixed: you can still create a ship and hire a Captain for $160 in total. This mod is still useful for current builds of the game. ;) Thanks Tarantel, for creating this! EDIT: Although maybe I should try to download the file before commenting. The download link is broken: I get an error 404 on your server, Tarantel. Link to comment Share on other sites More sharing options...
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