Jump to content

Recommended Posts

Posted

I've found the AI boss in multiplayer previously on multiple occasions, but right now in singleplayer I can't get it to spawn. I've read the wiki and been trying hidden mass systems and empty systems at about half way to the core, but with like a hundred or so systems explored I haven't met the boss even a single time. Am I doing something wrong? Is there a command to force the boss to spawn?

Posted

It's further away than halfway, between distance of 280 and 340.

 

 

As for script, if in

C:\Program Files x86\steamapps\common\Avorion\data\scripts\player\story\spawnai.lua

you change line 29

if math.random() < 0.05 or consecutiveJumps > 8 then

 

to

 

if math.random() < 2 or consecutiveJumps > -1 then

 

it should spawn immediately when you enter a valid system.

Note: that means it'll spawn every time you do that though :V

 

Posted

I did change that script (since I lost my save/progress), killed the AI 3 times and it wouldn't drop the reward. Not sure what happened.

Posted

Sigh, after having trying it for many hours and then making this thread. I managed to find the AI in about 15-20min after making it. -_-

Thanks for the tip, anyway.

Posted

 

I did change that script (since I lost my save/progress), killed the AI 3 times and it wouldn't drop the reward. Not sure what happened.

 

Odd. Sure you didn't miss it? AI drops loot all over the sector...

 

In any case, type

 

/run Player(callingPlayer):getInventory():add(SystemUpgradeTemplate("data/scripts/systems/teleporterkey6.lua", Rarity(RarityType.Legendary), Seed(124)))

into console to cheat artefact into inventory

  • 3 weeks later...
Posted

Thanks for that solution, i changed the code then i found the AI and the artifact. :)

 

But i don't understand: in theory with your code i must found the AI at every jump (in the good sector) but i only find him one time.

Maybe we can kill him no more than one time ?

  • 3 weeks later...
Posted

Hello,

 

You are missing something to be able to really farme correctly the boss is the time of reappearance.

 

This time changes it to line 63 of the spawnai.lua file.

 

Normal : noSpawnTimer = 30 * 60

 

Amended : noSpawnTimer = 1--30 * 60

 

With this modification the boss spawn all the time, just have to find it  :P

 

Sorry for my bad English.

 

 

  • 2 months later...
Posted

Howdy. The AI isn't spawning anyway. I reduced the function onSectorEntered() to the call spawnEnemies(x, y) because i didn't manage it on the normal way. Only Swoks showed up multiple times but no AI is dropping in. Strange. Regarding Swoks is showing up in this range. He shouldn't, i think.

 

... and yes, my coordinates are between 280 and 340 squares from the center.

 

EDIT: My last try hit the fan. Dunno what went wrong but now i have artifact #6

 

EDITEDIT: Now i met the AI at 167:214. It fought against pirates near a convoi of merchant-ships. After watching the fight (the pirates lost) i engaged the AI but with every destroyed piece of it i have lost points for the convoi-faction. Mystery mystery.

  • 1 year later...
Posted

The AI is weird. It seems it jumps around : I've gone to three sectors where I fled from it and no AI in sight. Interesting behavior :) !

Edit: And it jumps way too fast. It seems to evade my latest creation, which wants to make it her punching-ball  :(.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...